About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Project CARS – Final PC Version Supports a Wide Range of Graphical Options

Posted on: 06 May 2015

Project CARS releases in two days, and the PC graphics options from its final PC build have been unveiled. As we can see, Project CARS sports a wide range of graphical options, as PC gamers can adjust from Grass, Cars, Environment, Particles and Shadows quality to Crepuscular Rays, Screen Dirt, Bloom and Heat Haze.

Act of Aggression – Inspired by 90’s Golden Era of Real-time Strategy Games – Gets New Screenshots

Posted on: 06 May 2015

Focus Home Interactive has released some new screenshots for Eugen’s upcoming strategy title, Act of Aggression. Act of Aggression vows to bring about a return to the 90’s Golden Era of real time strategy games, delivering all of the core mechanics sorely missed by many RTS fans: base building, resources management, unit production and dynamic, … Continue reading Act of Aggression – Inspired by 90’s Golden Era of Real-time Strategy Games – Gets New Screenshots

Brutal Doom v20 – New Incredible Video Released, Shows Blood Amount Setting & Grenades

Posted on: 06 May 2015

Brutal Doom is perhaps one of the best mods ever created. Modder ‘SGtMarkIV’ has been working hard on its latest version, and has released a new video. This new video shows the new “Blood Amount” setting that has been implemented, as well as the newly introduced grenades. Enjoy!

Medieval Engineers Gets Multiplayer Mode

Posted on: 06 May 2015

Keen Software House today announced that Multiplayer has been added to Medieval Engineers, the company’s second engineering title. As the press release reads, this is one of the first key milestones for the game and it is intended to level up the fun.

The Witcher 3: Wild Hunt – Four New Screenshots Released

Posted on: 06 May 2015

CD Projekt RED has released four new screenshots for The Witcher 3: Wild Hunt. The Witcher 3 releases on May 19th. This game will also be the first title supported by GOG’s GOG Galaxy Service; a Steam-like service that will feature triple-A DRM-free games. Enjoy (we’ve also included a trailer that focuses on the game’s monsters)!

Black Mesa – Now Available on Steam via Early Access

Posted on: 05 May 2015

And we saw that coming. A couple of days ago we reported that the mysterious countdown timer on Black Mesa’s website was most probably related to the game’s Steam release. And today, Crowbar Collective has released Black Mesa on Steam Early Access.

GOG Galaxy – Steam-like Service – Enters Open Beta Phase, Will Support DRM-Free Triple-A Titles

Posted on: 05 May 2015

GOG.com announced today that its Steam-like service, GOG Galaxy, has entered its public open beta phase. As the press release reads, for the past few months, GOG Galaxy – the DRM-free online gaming platform – has been in the closed alpha stages of testing with the help of thousands of gamers.

Star Wars: Battlefront – Two New “Sullust” Screenshots Revealed

Posted on: 05 May 2015

Electronic Arts and DICE have released two screenshots from Star Wars: Battlefront, revealing its Sullust environment. Star Wars: Battlefront is powered by DICE’s Frostbite 3 engine and is scheduled for a November 17th release. Enjoy!

Avalanche Studios: “Our Engine Is Evolving,” Experimenting With DX12 & Dynamic Tessellation

Posted on: 05 May 2015

A couple of days ago, we had the pleasure of interviewing Avalanche Studios’ Alvar Jansson, Lead Graphics Programmer on Mad Max. When asked about the future of their engine, Alvar told us that the team is currently developing a new volumetric landscape system in the Avalanche Engine that will change what type of layouts we … Continue reading Avalanche Studios: “Our Engine Is Evolving,” Experimenting With DX12 & Dynamic Tessellation

Middle-earth: Shadow of Mordor Game of the Year Edition Is Now Available

Posted on: 05 May 2015

Warner Bros announced today the release of Middle-earth: Shadow of Mordor Game of the Year Edition, the expanded version of the critically acclaimed videogame developed by Monolith, in various regions. The game is planned for release in other regions on May 8th.