About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

CRYENGINE – Fan Video Shows Custom Rain Splash Refraction Effects

Posted on: 06 Sep 2015

YouTube’s ’18T220′ has released a new video, showcasing some new and custom rain splash refraction effects in CRYENGINE. It’s a really cool video showing some new techniques that developers can implement, so be sure to watch it after the jump!

Metal Gear Solid V: The Phantom Pain – Framerate Unlock & “Play As Quiet” Mod Released

Posted on: 06 Sep 2015

As we all know, some PC gamers were frustrated from the locked framerate of Metal Gear Solid V: The Phantom Pain. Yes yes, the game runs at 60fps (which is fine by us) but still, some fans wanted a variable framerate. Well, thankfully, there is a way to unlock it and according to early reports, this … Continue reading Metal Gear Solid V: The Phantom Pain – Framerate Unlock & “Play As Quiet” Mod Released →

STASIS – First Impressions + First 10 Minutes Playthrough

Posted on: 06 Sep 2015

Alongside Mad Max and Metal Gear Solid V: The Phantom Pain, an interesting indie sci-fi point & click adventure got released that passed under everyone’s radar. The Brootherhood was kind enough to provide us with a Review code, and below you can read our First Impressions of it (alongside a video showing the game’s first … Continue reading STASIS – First Impressions + First 10 Minutes Playthrough →

Unreal Engine 4 – New Fan Video Shows Realistic Dynamic Clouds

Posted on: 05 Sep 2015

YouTube’s ‘CryZENx’ shared a new video, showing some amazing dynamic clouds in Unreal Engine 4. This tech demo was created by Everett Gunther and shows what gamers can expect from all upcoming games (provided they take advantage of this tech). It looks cool, so be sure to watch it!

NVIDIA Will Fully Implement Async Compute Via Driver Support, Oxide Confirms

Posted on: 05 Sep 2015

Well, here is some good news for NVIDIA users. It appears that NVIDIA will fully implement Async Compute via an upcoming driver. As Oxide’s developer “Kollock” wrote on Overclock.net, NVIDIA has not fully implemented yet Async Compute in its driver, and Oxide is working closely with them in order to achieve that.

Project CARS versus Forza Motorsport 6 Demo – Graphics & Rain Comparison Video

Posted on: 05 Sep 2015

The demo for Forza Motorsport 6 has just been released on Xbox One, and YouTube’s ‘JuAnMaXoN GamePlayer’ shared a video comparing the latest PC version of Project CARS with it. We’ll let you decide which one looks best. Enjoy the video after the jump!

Oculus Employees: “Preemption for context switches is best on AMD, Nvidia possibly catastrophic”

Posted on: 05 Sep 2015

It appears that after the whole 970 VRAM fiasco, there is a new story that haunts NVIDIA. As we’ve already reported, NVIDIA’s GPUs are really weak in Async Compute scenarios. And according to some Oculus employees, Preemption for context switches is possibly catastrophic for NVIDIA’s GPUs.

Metal Gear Solid V: The Phantom Pain – Japanese Voice Pack Available & Can Be Easily Enabled

Posted on: 04 Sep 2015

You know what? Even though Konami has hired Troy Baker and Kiefer Sutherland for Metal Gear Solid V: The Phantom Pain, I still find the Japanese voices to be superior. And thankfully, Konami has included the Japanese Voice pack in the Steam version of the game.

DOOM – New Trailer Focuses On The SnapMap Editor

Posted on: 04 Sep 2015

Bethesda has released a new trailer for id Software’s DOOM that focuses on its SnapMap Editor. The SnapMap Editor aims to offer everyone the ability to create levels that can be played on all platforms. Unfortunately, id Software won’t release any additional mod tools for DOOM. DOOM is currently planned for a Spring 2016 release!

Batman: Arkham Knight – Post-Patch – Low versus High Textures Comparison Screenshots

Posted on: 04 Sep 2015

The major performance patch for Batman: Arkham Knight has just been released. While SLI and Crossfire are still not working properly, we decided to give this game a go. And, to be honest, we were really shocked with the game’s new graphics options/suggestions. According to its VRAM indicator, a GPU with at least 3GB of … Continue reading Batman: Arkham Knight – Post-Patch – Low versus High Textures Comparison Screenshots →