Posts by John Papadopoulos:
Skywind Gets Fourth Official Development Video
Posted on: 06 Mar 2016
The team behind the ambitious Morrowind mod for Skyrim, Skywind, has released the fourth developer video for this promising total conversion mod. This video shows the progress the team has made during the past few months. Enjoy!
DirectX 12 – Async Compute Supported In Latest NVIDIA Drivers, Steam Overlay Works In DX12 Mode
Posted on: 06 Mar 2016
DirectX 12 is a really hot topic as we’ve got a number of games supporting it. And Oxide developer Kollock has revealed some interesting new information about this new API. According to Kollock, the latest WHQL drivers from NVIDIA support Async Compute; a feature that NVIDIA’s GPUs did not initially support.
The Coalition Is Working On Adding Multi-GPU Support In Gears of War: Ultimate Edition
Posted on: 06 Mar 2016
As you may have already heard, Gears of War: Ultimate Edition has been launched without multi-GPU support. According to various reports, this is related to the absence of an exclusive full-screen mode in UWP applications. And as Rod Fergusson, Studio Head of The Coalition, said, the team is currently working on adding multi-GPU support in … Continue reading The Coalition Is Working On Adding Multi-GPU Support In Gears of War: Ultimate Edition
Here Is Your First Look At DONTNOD’s Vampyr (Pre-Alpha Offscreen Footage)
Posted on: 06 Mar 2016
Last week, the first screenshots from DONTNOD’s upcoming Vampyr game have surfaced. Vampyr is a new role-playing game powered by Unreal Engine 4 for current-gen platforms, and below you can check the first pre-alpha footage from it. Do note that the framerate is all over the place and that this is offscreen footage. Still, we are … Continue reading Here Is Your First Look At DONTNOD’s Vampyr (Pre-Alpha Offscreen Footage)
Street Fighter V – Capcom Punishes Some Rage Quitters, Problem Has Not Been 100% Resolved
Posted on: 05 Mar 2016
Capcom has announced that it has punished roughly 30 rage quitters last week. In addition, Capcom announced that it will be punishing players on a weekly basis who have extremely high disconnect rates coupled with unrealistic win rates.
Fallout 4 – DirectX 11 Mod Aiming To Improve The Game’s Lighting System
Posted on: 05 Mar 2016
Modder ‘SirGreenThumb’ has released a new DX11 mod for Fallout 4 that aims to improve its lighting system. TrueLighting basically tries to correct the washed out look of the game and make the lighting look more realistic without compromising too much what the game designers and artists intended.
The Lost Pisces Looks Beautiful, New Screenshots Released
Posted on: 04 Mar 2016
Sirenum Digital has released some new screenshots for its Unreal Engine 4-powered game, The Lost Pisces. Despite the fact that The Lost Pisces looks stunning, its Kickstarter campaign failed. The reasons are still unknown, however Sirenum Digital aims to launch an IndieGoGo campaign for it.
Metal Gear Solid Shadow Moses Remake In Unreal Engine 4 Is Cancelled
Posted on: 04 Mar 2016
iRam Gamer has been working these past few months on an amazing remake of Metal Gear Solid’s Shadow Moses environment in Unreal Engine 4. Unfortunately, though, this project has been officially cancelled. While iRam Gamer has not revealed the reasons behind this cancellation, our guess is that he received a C&D letter from Konami.
SPINTIRES – Official Fix Released, Game Is Available For Purchase Again On Steam
Posted on: 04 Mar 2016
Oovee Game Studios and Pavel Zagrebelny have released an official fix for SPINTIRES that addresses the game’s crashing issues. In addition, the game is once again available for purchase on Steam. Moreover, Oovee Game Studios stated that it will release a full statement regarding this issue in the next few days.
Just Cause 3 – PC Performance Patch Delayed Until Next Week
Posted on: 04 Mar 2016
Avalanche Studios has just revealed that the PC performance patch for Just Cause 3 has been delayed until next week. Avalanche did not reveal a specific day, so this patch may hit Steam on Monday or next Friday.