Ratchet & Clank Rift Apart PC screenshots-3

Ratchet & Clank Rift Apart – DLSS 3 & Ray Tracing Benchmarks

The PS5-exclusive Ratchet & Clank Rift Apart has just been released on PC. Nixxes, the studio that has handled the PC version, has added support for DLSS 3, as well as ray-traced shadows, reflections and ambient occlusion. As such, we’ve decided to benchmark these Ray Tracing effects, alongside the DLSS 3 implementation, and share our results.

For these Rift Apart benchmarks, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s RTX 4090. We also used Windows 10 64-bit, and the GeForce 536.67 driver. Moreover, we’ve disabled the second CCD on our 7950X3D.

Ratchet & Clank Rift Apart does not feature any built-in benchmark tool. As such, we’ve decided to use this area for our benchmarks. This section features a lot of NPCs, as well as enemies to fight and portals to use. Thus, it can give us a pretty good idea of how the rest of the game performs.

Ratchet & Clank Rift Apart - Major PC Performance Boost & Stutter Fix

As we’ve already reported, Ratchet & Clank Rift Apart currently suffers from a bug that can decrease performance and introduce stutters. And, during these benchmarks, we were able to replicate this issue multiple times. In order to give you an idea, here is how the game runs before and after using our workaround.

Ratchet & Clank Rift Apart stutters and performance fix benchmarks

Nixxes has used Ray Tracing in order to enhance the game’s reflections, ambient occlusion and shadows. At Native 4K with Very High settings, the NVIDIA GeForce RTX 4090 can provide framerates higher than 70fps at all times. Without Ray Tracing, we can see the RTX 4090 pushing more than 110fps at native 4K at all times.

Ratchet & Clank Rift Apart DLSS 3 & Ray Tracing benchmarks-1

By using DLSS 2 Quality, we were able to get constant 110fps at 4K with Very High Settings and Ray Tracing. The game felt really smooth, and the DLSS 2 implementation appears to be great. We could not really notice any major image artifacts or glitches, so we highly recommend using it if you own an NVIDIA RTX GPU. By enabling DLSS 3 Frame Generation, we were able to get an additional 30% performance boost.

Ratchet & Clank Rift Apart DLSS 3 & Ray Tracing benchmarks-2

These DLSS 3/Ray Tracing benchmarks for Ratchet & Clank: Rift Apart should give you an idea of the game’s overall optimization. Contrary to Remnant 2, even with all of its RT effects, Rift Apart can run smoothly even at native 4K on an NVIDIA RTX 4090.

Our non-RT PC Performance Analysis will go live this weekend. And yes, this upcoming article will also include benchmarks for AMD’s GPUs. So, stay tuned for more!