Quantum Break runs significantly faster on NVIDIA’s hardware in DX11

Quantum Break has just been released on Steam and it appears that this particular version runs way better on NVIDIA’s hardware than its DX12 brother. According to various reports, the Steam version can be up to 30% faster than the W10 version on NVIDIA’s GPUs, something that does not really surprise us.

In case you weren’t aware of, the Steam version only supports DX11. Remedy claimed that it was more comfortable with this API, which is why it decided to focus on it for this Steam release.

Given the fact that there are no visual differences between the DX11 and the DX12 versions, Quantum Break also proves that most current DX12 games are nothing special. In theory DX12 can benefit a lot of PC games, especially during CPU-heavy scenarios. However, most current DX12 games are not actually taking advantage of its capabilities, resulting in underwhelming performance.

Below you can find some comparison videos between the DX11 and the DX12 versions of Quantum Break!

Quantum Break PC: Better on DirectX 11! GTX 970/1060 vs RX 480 Gameplay Frame-Rate Tests

Quantum Break Steam DX11 Vs Windows DX12 Frame Rate Comparison

Quantum Break GTX 1060 6GB OC DX 11 vs DX12 | 1080p Upscaling OFF | FRAME-RATE TEST COMPARISON

112 thoughts on “Quantum Break runs significantly faster on NVIDIA’s hardware in DX11”

        1. I don’t understand. Article say that Nvidia hardware have so bad DX12 support that even DX11 is faster. Another proof that only AMD have real support of DX12 in hardware like async shaders. Nvidia GPU have only software emulation of async shaders.

          Check benchmarks of any DX12 in Nvidia hardware. Always is bad. Not only in this game. AMD always wins in DX12

          1. What profitability has to do with DX12 performance?
            Also should not we keep new API forward not bring updates supporting old API just because one company cannot handle their drivers?

          2. with DX12 more of the optimization are done by developer themselves instead of driver. nvidia can try as helping developer as much as possible but most of the job still done by game developer themselves. also i would rather stick with older API if using new API only lead to more stability issues without guaranteed better performance. not even AMD hardware are free of this problem.

          3. True. It’s more job, more time, more money $$$ spend by the developer…. Not sure if DX12 it’s a good solution.

          4. Honestly, why should it be down to the hardware manufacturer to improve the softwares performance for every game?

            The devs should make the game run better, it’s the old system that makes no sense, and only AAA games get driver tweaks, anyway.

            Ths games devs should make their product run better on all hardware.
            DX12 and Vulcan, give them the ability, and only they are to blame, if they fail to use it.

          5. It’s a point of view. Game development is already a very difficult business. Add this game optimisation to game developer, and you will see delays, higher game cost, etc etc. This will have a effect on the game industry. I am sure AMD and Nvidia will offer help and financing. (like now). But, this put the stress on the game developer….not a good thing. (for me it’s a no sense)

          6. I’m just questionning their marketing moves. Sure they lead DX12 driver/hardware performance but in the recent years amd has used they’re own logo’s colors for quarterly financials ink. Makes me think, why is that ? If they’re so good and so gamer friendly, why are they still in a bad spot after all those years ? Whatever they’re doing to their hardware is good but it seems it is not enough to dethrone the green giant.

          7. Their tech lags behind.

            At least for the time being. DX12 might push them back into a better market position, if adoption actually does take off, but, considering all of this…… Meh.

          8. with AMD hardware on the console they have more influence than before to stir API direction that is advantageous to their hardware. even with the upcoming shader model 6 i already heard there will be more feature that benefit amd hardware the most will be introduced. the ACE was supposed to be AMD answer to their utilization issue but somehow those ACE are not accessible in DX11. nvidia also have similar issue with kepler. hence in maxwell they rearrange and redesign their SMM to increase their utilization. just that the changes nvidia did to maxwell did not require new API.

          9. with low level API it is game developer that will do most of the optimization instead of driver. nvidia hardware work differently than AMD hardware. developer cannot assume one optimization and then hope it applied to various architecture out there. since nvidia hardware did not work the same as AMD hardware developer need to do specific optimization that will only work on nvidia hardware. if developer can’t make proper optimization on hardware A because hardware A did not work like hardware B then they should forget about going low level.

          10. You talk like a bot, wtf man you don’t understand no one gives a damn about all what you share here, Just stop for fok sake. You are extremely annoying. 🙁

          11. DX11 run well so? What is your point? DX12 give better graphic? Answer: NO. So goodbye!!!

      1. did you even understand what low level API is? with low level API you did not build the hardware to suit the API but you tweak the API to suit the hardware to maximize it’s potential.

      2. Yo bro, you didn’t answer my question last time, i wanna know some infos about the payment. Don’t be an azz and answer me this time.

      3. The best example of AMD performance gains still lies with Vulkan on DOOM, so you can quit trying to shill for DirectGimp 12.

      4. The game is built for the Xbox One. Xbox One uses GCN. So the game is GCN optimized and that’s why NVIDIA is slower. RoTR uses DX12 and NVIDIA is faster than AMD, because the game is optimized for NVIDIA on PC. Also, Forza Horizon 3 runs better on NVIDIA(GTX970 is faster than a R9 390) and that’s on DX12. I bet even GoW 4 will run better on NVIDIA due to the bundle(Which means that probably, it’s another NVIDIA optimized game) but we will see.

  1. this game runs fantastic on my GTX 970 i got it 2560x1440p scaling ON ultra-high 60 FPS rock stable with adaptive v-sync
    also i used the 16x AF/high quality from nvidia control panel and it looks fantastic
    hands down DX11

      1. Not sure about that. DSR uses present textures, renders them at 4k or whatever you have choosen and sample it down to native monitor res. If you leave the upscaling on, i think it’s like stretching 720p to 2k/4k then sample it down to native res. I could be wrong though.

      2. I can’t even select 1440p in the steam version, let alone use DSR resolutions. For some reason won’t let me go higher than 1080p.

          1. i have a 1080p monitor but forcing 1440p DSR on desktop mode it gives me the chance the enable it in game

      1. yes it is OC’ed 1560/4000 not everything maxed i lower down only the volumetric lightining to medium and makes no difference(fallout 4 thing) in special when u play at 1440p DSR

        1. how could you enable dsr with that game? I do not have the option even if I have dsr enabled for other games and on the nvidia control panel.

  2. Almost all so-called “DX12” games are nothing more than DX11 games running inside a sort of DX12 software wrapper.

    QB is DX11 on the Xbox, same with the Forza games, and these all run poorly or have issues (stuttering with Forza + high single core CPU load) because they’ve not been made for DX12 from the start. Literally none of them are making actual use of DX12.

    1. Actually 11.3 exists; it’s DX12 without the “to the metal” portion & the new coding style that DX12 uses, but it’s only available on Windows 10, so, of course, much like DX11.1, nobody uses it.

      Otherwise, agreed.

      1. Breaking news! developer in the end still choose DX11 over DX12 because they are more comfortable with the former despite “all developer have been asking for low level API on PC” according to some.

  3. Now i trully feel like a moron for buying the window store version guess im gonna pirate the steam version its not like im stealing anything,hell i feel like im the one who got robbed with the overpriced windows store version

        1. Hell yeah, once is enough for this turd. But dont d/l Skidrows release; it just got nuked :/
          Wait for proper, I know I will!
          And yeah, I will not pay for this POS. Pirate it is the only way 😉

    1. That’s a bad thing?

      (Genuinely curious, as I’ve always played Borderless – I actually much prefer it to Fullscreen)

      1. no,no, it’s just something you need to keep in mind before playing 😛 since you will lose about 10/15 FPS.

    1. Is it really/fully dynamic? Sounds like overkill considering the small amount of dynamic elements that could really influence the final illumination…

      1. I’m not sure. I assumed it was dynamic based on what I saw in the tech videos where there was a dynamic time of day being triggered along with the time warps. I really don’t see what else could have such an impact on performance even with upscaling off. Apparently the volumetric lighting is also a big resource hog ?

        1. It’s a screen-space dynamic GI approximation, like Reshade uses as one of its ambient occlusion methods. There’s no actual light-bounce computation going on, it uses a depth/luminance-based heuristic to ‘guess’ where extra light should fall. It’s still an expensive effect, but nowhere near as expensive as, say, Cryengine or Nvidia’s voxel GI.

  4. Vulkan is the only API that have show a real speed up and eye candy advantage in graphics. A win/win situation when every PC gamer can enjoy real “next gen” stuff regardless of the OS they use.
    But John dont try to say devs arent using DX12 as it should be, DX12 is a fail, nothing else.

    1. So true, to hell with MS monopoly, Vulcan seems way way better and works on every plattform.
      Btw, windows store need to die to, Steam is all we need!

    2. Indeed! Unlike DX12 overpromising, Vulkan just delivers. My framerate in Doom greatly benefits from it ( not that it was even necessary in the first place ).

      We’re talking about a 30% to 50% benefit… Really impressive ( and platform agnostic ). DX12 almost halves the framerate without any justification. Sure, most titles offer DX12 support “as an afterthought” and aren’t fully built on it. But the same goes for Vulkan and Vulkan left me really impressed. DX12 did not…

    1. That game runs fine for me. Then again im not an idiot trying to push the game beyond what my PC can handle. I also had zero issues with the win10 version.

    2. no thanks at least pc games can be fixed, with consoles youre locked at how the mercy of the peasant gods design the game due to very limiting hardware so good try moron

    3. wait new console? i though console user buy their hardware once and keep it for 10 years because they don’t like upgrading their unit until whole new generation of console coming out.

    4. Say can you play that on your ps4? No can you play 100000 other games exlusive to pc? No, ok shut up then.

      “it’s time for a new console!!!!!”

      Already? They just announced crapbox 1.5 and ps4 MORE TFLOPS.

      Damn these consoles are weak.

        1. Not can’t, choose not to, poor fool it’s not because we can’t buy every platform, it’s because we won’t.

          As for that fate thing, it’s not a game, if it’s not on a platform you choose to own, I say this as an ex console only user, who chose the one platform, I would buy, due to the exclusives war.

          I chose PC to mod games, and don’t think so called console mods, are anything but publisher controlled DLC, relying on PC modding to provide the content, is better than nothing, but it’s not modding, which means having the ability to make mods, not just use them.

          Forget what one platform has that another does not, if that’s the only reason for you using a platform, it’s not worth using, and you have been blackmailed into buying a useless product. I can buy it, but won’t.

  5. This was released in September, September is the 9th month. This game runs great on DX11, 11 is in DX11. The game is about time travel,… wait a minute… what happened in the past? Oh my god, 9, 11. You guys should see what this is leading up too…. November 9th.

  6. If u want to be amazed play doom and see how much effort the developers put in this game then open quantum break see how poorly the game run and dont say quantum break graphics looks amazing its a very decent corridor shooting game

  7. AHAHAHAHAAAHHA its dx10 all over again…or it could be ms store, anyway, ditch ms and dx and follow the road doom has paved.

  8. Quantum Break runs significantly faster on NVIDIA’s hardware in DX11
    OR
    Quantum Break runs significantly slower on NVIDIA’s hardware in DX12

  9. I think its probably due to NVIDIA having better DX11 support than AMD & AMD having better DX12 support than NVIDIA

    1. Yup no denying that, then again I know Nvidia recently released a driver for the DX11 version of QB but did AMD release a new driver for the DX11 version as well?

  10. but this is what AMD want. they even launch mantle to kick start MS into low level API. those who have more realistic view on things are very aware what kind of disaster low level API can bring if not done properly and yet many people insisting that low level as the only way forward and high level API should just be replaced completely with low level API.

    in case of Quantum Break i fault the issue more on MS. the game initially was supposed to be Xbone exclusive title. MS in their effort to increase win 10 adoption they insist on making Quantum Break as win 10 and DX12 exclusive. when Remedy says that they are more comfortable with Dx11 it really shows that making their title as DX12 exclusive was more what MS want Remedy do with Quantum Break instead of developer using the new API because they like it.

  11. It does run much better in DX11 on my 980’s than the win store version did. Like even my geforce experience presets went up in several catagories, currently getting between 57-71 fps at 1440p, with most settings on high and AA enabled. Turning off upscaling is still a killer tho. Surprisngly enough there’s a Steam thread about people actually getting sli to work despite what the devs said. They are using Nvidia Inspector to apply custom profile but claim to be getting decent scaling, w/ some minor flickering in the menus. When I get the time I’ll experiment with that,if it makes it possible to get around 60 with upscaling disabled it’d be worth it, because turned up no upscale the game is a stunner

  12. Max Payne was and still great on PC. It’s just years of SeXbox exclusivity made PC savvy devs look for jobs elsewhere.

    1. Max Payne 3 was an amazing port. Same guys did the GTA 5 port, which was another great port. Gears of war ultimate edition was a great port after a few patches. So was forza apex. Quantum break is just a gong show. I want to blame Microsoft…but I can’t give remedy a free pass here. There’s just no excuse for how bad it runs. And it’s absolutely garbage that they stopped updating the windows version to release another broken version of it on steam. Because of this I will be pirating any of their future games if they’re even worth pirating. Because I feel they stole my money with this move.

      1. the game was was supposed to be Xbone exclusive title. we only know there are PC version of the game when it was very close to release which surprised most people. it seems the PC port were done in rush to satisfy MS need (to promote MS store and win 10). just look at Alan Wake. Remedy took their time to do the port properly and the result is very good on PC.

          1. In-game it was fine, “out-of-game”, it was like Rocksteady didn’t even know what file compression means.

  13. While I’m sure most of these poor DX12 performances in recent games are due to devs not yet fully understanding the API, I’ll be interested to see if this leads to an increase in Vulkan support. Anyone with actual programming skills know whether one API is easier to use than the other?

    1. I would say its more to do with the brand new Northlight engine and MS forced them to slap on a DX12 wrapper which didn’t work out for them.

  14. Remedy make very good game. Don’t blame Remedy !! Remedy have to deal with a crappy DX12/Mantle sh it now.

  15. have you guys bought this game from g2a for $30 yet?…please do it will teach them not to put games on pc..lol

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