The Witcher 3 Geralt screenshot

The Witcher 3: Wild Hunt – Patch 1.30 detailed, releases tomorrow

CD Projekt RED has revealed that changelog for The Witcher 3’s patch 1.30. According to its changelog, this patch fixes numerous quest bugs, brings a fresh look to Vimme Vivaldi and introduces various gameplay tweaks. This patch will be released tomorrow, and you can read its complete changelog below.

The Witcher 3 – Patch 1.30 Changelog:

Characters

  • Vimme Vivaldi is now sporting a fresh look.

Gameplay

  • Fixes issue whereby oil descriptions were not removed from swords.
  • Fixes issue whereby it was not possible to obtain certain dye recipes.
  • Fixes issue whereby it was possible to skip the entire second phase of the Eredin fight.
  • Fixes issue whereby a silver sword was needed to craft the Mastercrafted Legendary Griffin Steel Sword.
  • Fixes issue whereby two NPCs from the “Without a Trace” quest were impossible to defeat.
  • The Rabid Rock Trolls near the Dun Tynne crossroads are slightly less rabid on the “Just the Story” difficulty level.
  • Fixes issue that allowed users to switch bolts underwater, resulting in lower damage dealt during said submersion.
  • Corrects the value of the Adrenaline Rush buff during the fight against a group of bandits in the “Capture the Castle” quest.
  • Introduces tweaks to the loot randomization system.
  • Dealing a killing blow now generates the correct amount of Adrenaline.
  • Fixes issue whereby Roach’s tail could vanish.
  • For those affected by this issue, swapping saddles, saving the game and then loading that save is recommended.
  • Adjusts the maximum level for items, quests and NPCs to address level requirement discrepancies if player started NG+ on a very high level. Item and quest maximum level is now 100. NPCs maximum level is 105.
  • Corrects the statistics of the Hen Gaidth and Tesham Mutna sets in New Game + mode.
  • Fixes issue whereby the Toussaint Knight’s Steel Sword Diagram was not added to the crafting page after looting it.
  • Fixes issue whereby the Second Life mutation could, under certain circumstances, grant Geralt infinite health regeneration.
  • Fixes issue whereby the Wicked Witch in the “Beyond Hill and Dale…” quest could occasionally prove invincible.
  • Fixes issue whereby the Euphoria buff was not applied correctly following the imbibing of a decoction.

GUI

  • Fixes issue whereby it was possible to place a skill in a mutation slot of a different color.
  • Fixes Steam controller issues.
  • Adds PlayStation controller prompt icons.
  • Fixes issue whereby craftable items in New Game + mode could have incorrect level requirements.
  • Fixes issues affecting the dismantling of mutagens in bulk in the alchemy lab.

Quests

  • Fixes issue whereby it was not possible to interact with loot chests in the “Scavenger Hunt: Wolf School Gear” quest.
  • Fixes issue whereby Geralt’s entry would disappear from the Glossary once he decided to join the tourney under his true name.
  • Fixes issue whereby two bandits outside the Nowhere Inn could prove impossible to kill during the “Following the Thread” quest.
  • Fixes issue whereby players could occasionally become blocked during the “Contract: Bovine Blues” quest due to a dracolizard’s overly friendly attitude.
  • Fixes issue whereby Reginald’s statue could not be placed in Corvo Bianco’s front yard.
  • Fixes issue whereby it was not possible to kill Morkvarg in New Game + mode during the “In Wolf’s Clothing quest”.
  • Fixes issue whereby it was occasionally not possible to use the Alchemy Table at Corvo Bianco.
  • Fixes issue whereby the progression of the “Equine Phantoms” quest could occasionally be blocked.
  • Fixes issue whereby the objective to wear attire befitting the occasion could be displayed indefinitely after the player fulfilled it in the “The Man from Cintra” quest.
  • Fixes issue whereby the quest “Contract: Bovine Blues” could not be completed if the “Big Feet to Fill” point of interest had not been completed.
  • Fixes issue whereby Vivienne could despawn in the “The Warble of a Smitten Knight” quest.
  • Fixes issue whereby the progression of the “Feet Cold As Ice” quest could occasionally be blocked.
  • Fixes issue whereby it was possible to inadvertently reactivate the objective of the “Feet Cold As Ice” quest.
  • Fixes additional instances of an issue whereby the borders meant to exist only during the “Night of Long Fangs” quest would sometimes become enabled outside the duration of the quest, preventing users from exploring Toussaint.
  • Hughes is now spawned correctly following the “One more day” choice in the “Goodness, Gracious, Great Balls of Granite!” quest.
  • It is no longer possible to get trapped inside The Pheasantry during the progression of the “Gwent: Never Fear, Skellige’s Here” quest.
  • Fixes issue whereby the progression of the “Big Feet to Fill” quest could occasionally be blocked.
  • Fixes issue whereby the statues in the “Extreme Cosplay” quest occasionally would not spawn.
  • Fixes issue whereby the bruxa in the “The Beast of Toussaint” quest would display pacifist tendencies, whereas the progression of the story needed her to turn hostile.
  • Fixes issue whereby it was not possible to interact with the footsteps during the crime scene investigation in the “The Beast of Toussaint” quest.
  • Fixes issue whereby it could be impossible to talk to the quest giver in the quest titled “Knight for Hire.”

28 thoughts on “The Witcher 3: Wild Hunt – Patch 1.30 detailed, releases tomorrow”

    1. Why? Do you think they would have the insight to add those little details that the players asked them to? Do you think they would remove all the bugs?
      People who bought in the beggining had a lot of fun with it. And with the additions, they get more reasons to continue to play it.

      Plenty of games were launched completely broken and should not have been released when they did. This game was one of those.

      1. Your or my experience doesn’t matter, fact is that over a year after release they’re still fixing quest bugs.

        1. I’d rather them do that then pretend everythings perfectly fine and drop support altogether like almost all other games do. If they’re still fixing bugs another year from now ill be even happier.

          1. I get what you mean, but this game is really big and complex and some of those bugs are indeed only discovered after months or even years the game was launched because they affect a really small amount of players that did specific things or played specific ways,

            I imagine. there’s also the issue of bugs caused by other paths and of course bugs caused by having new areas and quests as DLC. Sometimes they might cause bugs in earlier quests if you decide to do them in different order, probably must be a nightmare to manage this kind of stuff.

          2. Yeah, the more complex the game (especially RPGs) the harder it gets to keep everything neat, and there’s only so much errors you can catch before release, that’s why I prefer to wait it out and have a more polished experience.

        2. Ofcourse the game has bugs. Any game this big and complex will always have bugs. The fact that they are still fixing bugs says more about they’re continued commitment to the game than the state in which the game released.

          If they wanted to fix every single bug in the game they’d probably never release it

    2. i played this game since day one never had a major bugs the patches actually introduced a bug only to be fixed by a quick hotfix…besides refinements is always welcome

    3. Why ? Because it got a few bugfixes here and there ? Those are nothing if you consider the size of the game , it was playable months ago.

      Hell , it was even playable in the release state , it had quite a few bugs sure but it was way more playable than a lot of games you see released nowadays.

  1. ” Fixes issue whereby it was not possible to interact with loot chests in the “Scavenger Hunt: Wolf School Gear” quest. ”
    this, since updated to blood and wine DLC i dicided to replaying from the start and this bugs gave me really pain in the a$$. i wanna complete my witcher gear before move to new set on BAW.

      1. i’ve played before any dlc coming and finished 3 times. since blood and wine arrived they introduce new wicther gear/armor set. i decide to start from fresh since on my previous game i never completed my witcher gear. i almost at the end of main event it sound riddiculous if i had to replaying from a start again.

  2. Stop making updates for Witcher 3, CD Projekt RED. Not because it ruins the game from how it was but because you’ve earned the right not to have to spend time, effort and money on improving the game. You’ve earned your rest. You’ve earned the right to focus your time, effort and money on something else.
    The game is already Game Of The Year!

  3. So long list of fixes. Its nice to see that CDP is releasing a patch for a game, where they sad, that there will be noe more patches.

  4. Yea, I didn’t like not having the stats on the front screen, but the way they incorporated it into the info screen was more advanced. I got used to it.

  5. If they are putting this much effort into W3, this far past its completion, imagine how much work is going into Cyberpunk.

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