Oculus’ Palmer Luckey on timed exclusives VR games: “You see Sony investing in their content the same way”

As you may already know by now, Oculus has been trying to sign up timed exclusive deals with a lot of developers. And in an attempt to explain things, Palmer Luckey brought Sony as an example to what Oculus is trying to do.

As Palmer said in an interview with Techcrunch:

“You see Sony investing in their content the same way. They want to make things that take advantage of their features that they have in the best way possible. Over time, that’s how the VR industry is going to move forward. In the short?term and the long?term, it’s good. The short?term pain that some people feel, and I totally understand, is I want to play this game and I’m not able to right now. The reality is, I can see where that’s painful for some people, but that doesn’t mean that it’s bad for the VR industry, or that it’s fragmenting it, or in the long run, it’s not the right way for the ecosystem to work.”

Palmer also claimed that the Oculus Studio stuff is going to remain exclusive to the Oculus store and platform.

“The Oculus Studio stuff is going to remain exclusive to the Oculus store and platform. That’s not to say that you’ll never be able to play it on other hardware, but it very much is exclusive to the Oculus platform. When you’re looking at some of these other things, where sometimes you have devs come to us and say, ‘Hey, we need help finishing our game,’ or ‘we want to make this game bigger and better,’ we ask if those guys launched on Oculus first if we’re going to help them fund that. We don’t ask them to stop developing for other platforms. We don’t tell them they can’t launch on other platforms. In those cases, they are going to be coming out on other platforms aside from Oculus in the future.”

Ironically enough, Valve is doing the exact opposite thing with the HTC Vive. Valve does not believe that exclusives VR games are a good idea for consumers or developers.

“We don’t think exclusives are a good idea for consumers or developers. There’s a separate issue which is risk. On any given project, you need to think about how much risk to take on. There are a lot of different forms of risk-financial risk, design risk, schedule risk, organizational risk, IP risk, etc… A lot of the interesting VR work is being done by new developers. That is a triple-risk whammy-a new developer creating new game mechanics on a new platform. We’re in a much better position to absorb financial risk than a new VR developer, so we are happy to offset that giving developers development funds (essentially pre-paid Steam revenue). However there are no strings attached to those funds-they can develop for the Rift or PlayStation VR or whatever the developer thinks are the right target VR systems. Our hope is that by providing that funding that developers will be less likely to take on deals that require them to be exclusive.”

39 thoughts on “Oculus’ Palmer Luckey on timed exclusives VR games: “You see Sony investing in their content the same way””

  1. “you have devs come to us and say, ‘Hey, we need help finishing our game,’”
    More like you go to devs like Croteam and tell them “if you make your finished title exclusive to our platform we’ll give you more money”.

    Let me make this clear for you, we play on PC because it’s the superior platform and because it’s free of forced exclusivity, you want to bring the cancer that consoles allow to VR, we don’t want that. No, forced exclusivity is not good for the consumer, forcing us to buy redundant hardware only benefits the guy who sells it, be it Sony or Facebook.

    I can only hope Oculus crashes so badly no one dares to bring that model to VR or PC ever again. You disgust me.

    1. Really don’t know what Luckey Palmer was thinking saying he emulating Sony. No one wants a console experience on PC otherwise they’d just buy a console.
      Sometimes I wonder if he even a choice for some of stuff that comes out of his mouth lately, or of there stuff being dictated down to them now that they are facebook’s pet VR company.

    2. Oh how right you are.. mr robot from the Moon. 🙂 We already have a huge need of software, making VR games even harder to get surely cant be a good thing..

      I guess its too hard for them to make the Oculus more desired by you know.. making price cuts.

  2. Exclusive games are a childish and archaic practice that strong-arms the customer to use a pitiful platform.

  3. It’s simple really, at first they’re confident with their hardware and so they are able to say that they’re gonna be an open platform etc. But then suddenly a real serious competitor arrived out of nowhere with an even better technology and product altogether, Vive. They know they have inferior hardware so now they only have 2 option, either create a better hardware, or make exclusive games. Guess they choose the latter.

  4. Sony can screw themselves with their exclusive games. On PC this crap will not fly, there are more than enough games on it that someone cannot even play them in one lifetime even if they wanted to and companies supporting hardware exclusivity will be automatically put on my ignore list. I will be getting HTC Vive, thanks for making my decision much easier.

    1. The choice was always simple for me. 🙂 Valve is like a famous rockstar, and im the teenage fangirl.
      Needless to say, id support them forever because they always think of their customers, as much as the money they want to make. It seems like a really fair company. I have yet to be seriously disappointed by them.

  5. Just because Sony does something, it doesn’t make it right. I’ve only worked on one exclusive game. And I refuse to do so ever again. For any company.

  6. Comparing themselves to the overlords of console peasantry is not going to win them any favors with PC Gamers. I’ve already decided I’m never going to buy a Rift if I ever get into VR, on principle alone.

  7. if Plamer feels the need for exclusives to stay relevant they should stick with Scorpio (i assume that’s their plan). Valve and GoG don’t feel the need to rely on exclusives and whatever exclusive they offer is there for technical reasons (sure business-wise they are happy too, but if Valve wanted they could lock the likes of Portal 2 on Steam as well. they didn’t).

  8. Show’s you how much Luckey knows his audience and how much the PC community loves console exclusives. I’d never thought I’d say this but he could really take a page from MSFT on this.

  9. Dear Palmer,

    Your company is not Sony. You’re a peripheral manufacturer with way too much self-importance and not enough decent games. Stop kidding yourself.

  10. they are going to bring it to the xbox anyway but he has a point htc vive is going to do the same thing.the only thing i want vr for is to play games like skirim or fallout 4 in vr i dont care for all their mini games.

  11. I imagine Zuckerberg keeps Palmer locked in his basement wearing a full body latex suit like the gimp from Pulp Fiction. Whenever they make a terrible decision, he marches Lucky out to make some disingenuous statement about how the OR is great and everyone who says otherwise is wrong. You are talking about console style exclusivity Palmer. Comparing your actions to Sony’s isn’t helping you. Get your console piece of trash out of here.

  12. Im sorry im not supporting that. Since i dont care for playstation, Oculus is trying to create a walled garden and might work with MS with the Scorpio that leaves me with Vive. However the Vive is expensive atm. So no VR for me for a couple years.

  13. Came in for the comments, they don’t disappoint. Seems everyone has the same sentiment. Screw Luckey, screw FB, screw Oculus! HTC or OSVR.

  14. With all due respect sony got a console its their own platform they can do whatever they want, you got a peripheral that is used on a platform making sure only some games can work on your peripheral is not ethical if lets amd or nvidia or even intel had a game that would launch only if you own their brand products would be a bad move so why mr Palmer do you think you are allowed to do that?!
    You know what take your occulus thingy make your own console or whatever then you could get exclusivity untill then stop that bullshit on pc or out hard earned money will go to the competition that have already got a superior product

  15. “The Oculus Studio stuff is going to remain exclusive to the Oculus store and platform”
    S#!7 i can’t live without playing Oculus stuff… Like you make something worth playing, at the time all of us knows how VR Games looks like:

  16. exclusives are cancer to industry. like what SONY has been doing for decades.. basically forcing you buy their low performance box and tie your games to the platform. when new platform arrives.. from PS3->PS4.. you gotta buy all your games again.

  17. Lol i swear i said the same thing about logitech and wheels. 😛 I’m with you on this one! 🙂

    How funny would that be tho? Razer only games.. logitech only games.. LG only games xD Samsung only games (that only run on their TV’s or monitors)

  18. I can’t believe that there was a time that I desperately wanted a Rift. Thankfully I canceled my pre-order many months ago. Conversely, I made a payment towards my Vive pre-order earlier today.

  19. Sony did it first! Sony did it first!

    Fuc*ing sounds like a little angry kid in a sandbox!

    This Palmer guy went from being this smart kid
    with dreams to some snarky cynical sellout who never ceases to embarass
    himself and cover himself with lies upon lies.

    1. 199USD & 229USD for R390X Performance ! (no OC becouse with 1400-1500MHz OC this GPU rocks really HARD)
      Tommorow we will see the reviews.
      Greets Bratan’

      1. The Price is appealing, not going to buy any new hardware devices anytime soon because there aren’t any good games left to be honest but next time i will go AMD i guess if they will continue to release good cards with nice price tags.

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