Solarix – First-person Psychological Survival-horror Game – Kickstarter Campaign Launched

Pulsetense Games has informed us about the launch of its Kickstarter campaign for Solarix. Solarix is a ‘psychological survival horror’ game featuring massively detailed open-ended levels encompassing both survival and stealth-gameplay styles.

Our goal is to take the survival horror genre beyond simple staged ‘jumpscares’ and cheap thrills. With Solarix we will create a world that fills you with unease, insecurity and desperation.

The game will be powered by the Unreal Engine and has some pretty interesting stretch goals. If the team manages to raise £30K, it will add some RPG elements similar to those of System Shock. If it raises £50K, it will release it on Xbox consoles too. If it raises £60K, it will implement native Oculus Rift support and if it hits £80K, it will release full SDK and modding tools.

The main story of Solarix will last around 6-8 hours, and there won’t be any pre-release demo.

Enjoy!

7 thoughts on “Solarix – First-person Psychological Survival-horror Game – Kickstarter Campaign Launched”

  1. Seems like they focus too much on stealth rather resource managing, its impresive for the insanely small budget they got, it has potential.

  2. System Shock indeed although I actually got more Deus Ex vibes from the HUD, especially the “highlight box” around targeted objects. Really old school. I’m worried about this game turning into another Pacman stealth game. You can barely kill the enemies from the front but the player also instantly kills two of them from the back so if you have enough ammo you could go through the entire game killing everyone from behind with a one hit weapon. And that’s awful. I really hope it’s not like this because if so it would make all inventory management superfluous and render the “light meter” and other considerations largely irrelevant. Don’t be the next Dishonored.

  3. Another mindless shooter which forces you to walk backwards during the most of the encounters, due to the lack of a proper enemie’s AI which is limited only to the player’s position tracking.

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