Elite Dangerous feature

Elite: Dangerous – Alpha 3.0 Available To Backers

Frontier has announced that Elite: Dangerous, Alpha Phase 3.0 – Docking & Ship Outfitting is today released to all players who have backed or bought Elite: Dangerous at the Alpha stage.

According to the press release, this third phase of Elite: Dangerous starts to move towards building out the game by adding docking, an early version of hyperspace jumps between multiple locations and ship outfitting within an iconic Coriolis space station.

Elite: Dangerous Alpha phase three offers progression where players can use their honest profit or ill-gotten gains from their in-game actions to improve their ship.

Ship upgrades include modules such as heat sinks and cargo scanners, a variety of weapons, and extend to the repair of any damage sustained in combat. They can also clear bounties and, once they have earned enough credits, even purchase a firm favourite from the Falcon de Lacy shipyards, and one of the most notorious ships in the galaxy – the Cobra Mk III.

The consequences of combat now also have a price, with repairs being cheaper than buying a new ship players will need to make split second decisions on when pull back from battle.

David Braben, CEO of Frontier Developments, said:

“Alpha three is particularly significant as we can start to see the game itself being built out, as opposed to just testing the technology behind it.

We are looking forward to continue benefitting from the enthusiasm and feedback of those participating in our Alpha process and players will begin to enjoy key elements of gameplay.”

Enjoy!

Alpha Phase 3.0 - Docking Tutorial

14 thoughts on “Elite: Dangerous – Alpha 3.0 Available To Backers”

  1. Looking forward to full release of the game , this is going to be great . The alpha is too expensive to join ATM .

    1. How .? It is going to be great game , both Star Citizen and Elite Dangerous have their own pros and cons but as far as graphics and characters go , Star Citizen is vastly superior .

      1. Star Citizen is vastly superior? Google for “Star Citizen – Dogfighting Module – Live Stream Update” and see the actual gameplay footage for youself.

        They were started to develop these games almost at the same time, and while Elite (with MUCH smaller budget) will likely come out in this year, SC is far, far away from the release date and still looks like an early alpha. They even didn’t released their dogfighting module yet.

        Instead of making the game, Roberts Space Industries only promises that they will make the game, while collecting more money.

        1. @Nines:disqus I don’t know where your comment that you replied me, have vanished where you have showed prototype footage of DFM . So I’m replying to you instead of waiting for it to be processed again :

          DFM
          footage you mentioned , was work in progress and not even 20% of the
          features were there in that video (even for pre alpha) , the very reason
          they delayed the DFM . Elite Dangerous development was also started in
          2008 so of course it is further into development . Not to mention that
          it is not as handcrafted as Star Citizen is and development of SC was
          also started in late 2011 . Elite Dangerous also have no characters or
          motion capturing or Orchestral Soundtrack or PBR or 100+ damage states
          for single seated dog fighter and so on . Star Citizen not only have all
          of those features but also have separate (Single Player) standalone
          game “Squadron 42” , which is created by entirely different studio in
          Manchester . That game alone is worthy of 60$ price and its first ten
          missions will be available to backers at the end of this year (It will
          be released in 5 episodes ,which means it have 50 missions that can
          change and affect the ending of the game because of player’s choices
          like Wing Commander) . Then there is First Person Combat which is as
          important as it would be in any tactical FPS game . All of these
          features will be available on Day 1 , there is a lot stuff that is going
          to be in the game later , such as atmospheric flight like ED’s first
          expansion and so on . On other hand First playable state of DFM is going
          to be revealed on April 10th at PAX east and will be released after a
          week or two to backers . The first release will not only have AI matches
          but Multiplayer matches between players as well . Right now they are
          composing soundtracks specifically for DFM . Just watch their WMH show ,
          every week they show new footage of the game in Studio Report . Last
          time they showed AI of the game which is first major step to improve AI
          since FEAR (in 2005) . Of course it will take more time and it should ,
          instead of being released as buggy mess . On other hand Elite have its
          own set of features that SC may not have . But you are incredibly
          misinformed .
          Again , both Star Citizen and Elite are going to be
          great games . I’m not married to one game and going to play both for
          their own strengths , just stating some facts here .

          1. You see, that’s the main problem with Star Citizen right now. All these features you mentioned (by the way, I knew about almost everything you said) are just words, phrases, and nothing more.

            I really don’t understand why you guys are so willing to give your money for nothing, but it’s your money, not mine. Even if they make the game, there is chance that it will be a piece of garbage, but it seems like you 100% sure.

            Actually, I think they even don’t need to release the game. It’s already selling well. They will probably slow down the development to gain more money.

          2. Oh the irony . ED production started in 2008 . They were prototyping even BEFORE that . It is already amazing how much SC have achieved in just 1.5+ years . DFM is coming in April . End of story . As I said before , both games are great but SC is better when it comes to presentation . So far every ED fanboy I’ve met always acts like he is married to one game . You talk about SC showing nothing .? What ED have showed so far apart from shooting guys in space .? Has it shown planetside footage .? Or even a single human being .? Character Model .? Alien Species .?
            Anyways I’m not going to argue with you . You can believe whatever you want . I’ll be enjoying both games along with No Mans Sky if it comes to PC .

          3. I can hardly call it amazing. For example, first Hawken video was amazing. Small and unknown indie team without any finances made a beautiful and playable prototype in just 9 months. That’s what I call an achievement.

            And by the way, if Frontier had started the full ED production in 2008, they would show something really interesting on Kickstarter, right? But there was nothing, just a few scraps. They probably already abandoned Elite 4, and started again from the beginning.

          1. Well, if you still insist that the video below is better than the video above, then all can do is shrug.

  2. @Nines:disqus I don’t know where your comment that you replied me, have vanished . So I’m replying like this :

    DFM
    footage you mentioned , was work in progress and not even 20% of the
    features were there in that video (even for pre alpha) , the very reason
    they delayed the DFM . Elite Dangerous development was also started in
    2008 so of course it is further into development . Not to mention that
    it is not as handcrafted as Star Citizen is and development of SC was
    also started in late 2011 . Elite Dangerous also have no characters or
    motion capturing or Orchestral Soundtrack or PBR or 100+ damage states
    for single seated dog fighter and so on . Star Citizen not only have all
    of those features but also have separate (Single Player) standalone
    game “Squadron 42” , which is created by entirely different studio in
    Manchester . That game alone is worthy of 60$ price and its first ten
    missions will be available to backers at the end of this year (It will
    be released in 5 episodes ,which means it have 50 missions that can
    change and affect the ending of the game because of player’s choices
    like Wing Commander) . Then there is First Person Combat which is as
    important as it would be in any tactical FPS game . All of these
    features will be available on Day 1 , there is a lot stuff that is going
    to be in the game later , such as atmospheric flight like ED’s first
    expansion and so on . On other hand First playable state of DFM is going
    to be revealed on April 10th at PAX east and will be released after a
    week or two to backers . The first release will not only have AI matches
    but Multiplayer matches between players as well . Right now they are
    composing soundtracks specifically for DFM . Just watch their WMH show ,
    every week they show new footage of the game in Studio Report . Last
    time they showed AI of the game which is first major step to improve AI
    since FEAR (in 2005) . Of course it will take more time and it should ,
    instead of being released as buggy mess . On other hand Elite have its
    own set of features that SC may not have . But you are incredibly
    misinformed .
    Again , both Star Citizen and Elite are going to be
    great games . I’m not married to one game and going to play both for
    their own strengths , just stating some facts here .

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