Frontier has announced that Elite: Dangerous, Alpha Phase 3.0 – Docking & Ship Outfitting is today released to all players who have backed or bought Elite: Dangerous at the Alpha stage.
According to the press release, this third phase of Elite: Dangerous starts to move towards building out the game by adding docking, an early version of hyperspace jumps between multiple locations and ship outfitting within an iconic Coriolis space station.
Elite: Dangerous Alpha phase three offers progression where players can use their honest profit or ill-gotten gains from their in-game actions to improve their ship.
Ship upgrades include modules such as heat sinks and cargo scanners, a variety of weapons, and extend to the repair of any damage sustained in combat. They can also clear bounties and, once they have earned enough credits, even purchase a firm favourite from the Falcon de Lacy shipyards, and one of the most notorious ships in the galaxy – the Cobra Mk III.
The consequences of combat now also have a price, with repairs being cheaper than buying a new ship players will need to make split second decisions on when pull back from battle.
David Braben, CEO of Frontier Developments, said:
“Alpha three is particularly significant as we can start to see the game itself being built out, as opposed to just testing the technology behind it.
We are looking forward to continue benefitting from the enthusiasm and feedback of those participating in our Alpha process and players will begin to enjoy key elements of gameplay.”
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Looking forward to full release of the game , this is going to be great . The alpha is too expensive to join ATM .
Looks better than Star Citizen.
How .? It is going to be great game , both Star Citizen and Elite Dangerous have their own pros and cons but as far as graphics and characters go , Star Citizen is vastly superior .
Star Citizen is vastly superior? Google for “Star Citizen – Dogfighting Module – Live Stream Update” and see the actual gameplay footage for youself.
They were started to develop these games almost at the same time, and while Elite (with MUCH smaller budget) will likely come out in this year, SC is far, far away from the release date and still looks like an early alpha. They even didn’t released their dogfighting module yet.
Instead of making the game, Roberts Space Industries only promises that they will make the game, while collecting more money.
See my reply above (I have already watched this , it is months old footage)
Lol I’m all for opinions and all, but no, just no.
Just wait until my post gets approval and compare both videos.
@Nines:disqus I don’t know where your comment that you replied me, have vanished where you have showed prototype footage of DFM . So I’m replying to you instead of waiting for it to be processed again :
DFM
footage you mentioned , was work in progress and not even 20% of the
features were there in that video (even for pre alpha) , the very reason
they delayed the DFM . Elite Dangerous development was also started in
2008 so of course it is further into development . Not to mention that
it is not as handcrafted as Star Citizen is and development of SC was
also started in late 2011 . Elite Dangerous also have no characters or
motion capturing or Orchestral Soundtrack or PBR or 100+ damage states
for single seated dog fighter and so on . Star Citizen not only have all
of those features but also have separate (Single Player) standalone
game “Squadron 42” , which is created by entirely different studio in
Manchester . That game alone is worthy of 60$ price and its first ten
missions will be available to backers at the end of this year (It will
be released in 5 episodes ,which means it have 50 missions that can
change and affect the ending of the game because of player’s choices
like Wing Commander) . Then there is First Person Combat which is as
important as it would be in any tactical FPS game . All of these
features will be available on Day 1 , there is a lot stuff that is going
to be in the game later , such as atmospheric flight like ED’s first
expansion and so on . On other hand First playable state of DFM is going
to be revealed on April 10th at PAX east and will be released after a
week or two to backers . The first release will not only have AI matches
but Multiplayer matches between players as well . Right now they are
composing soundtracks specifically for DFM . Just watch their WMH show ,
every week they show new footage of the game in Studio Report . Last
time they showed AI of the game which is first major step to improve AI
since FEAR (in 2005) . Of course it will take more time and it should ,
instead of being released as buggy mess . On other hand Elite have its
own set of features that SC may not have . But you are incredibly
misinformed .
Again , both Star Citizen and Elite are going to be
great games . I’m not married to one game and going to play both for
their own strengths , just stating some facts here .
You see, that’s the main problem with Star Citizen right now. All these features you mentioned (by the way, I knew about almost everything you said) are just words, phrases, and nothing more.
I really don’t understand why you guys are so willing to give your money for nothing, but it’s your money, not mine. Even if they make the game, there is chance that it will be a piece of garbage, but it seems like you 100% sure.
Actually, I think they even don’t need to release the game. It’s already selling well. They will probably slow down the development to gain more money.
Oh the irony . ED production started in 2008 . They were prototyping even BEFORE that . It is already amazing how much SC have achieved in just 1.5+ years . DFM is coming in April . End of story . As I said before , both games are great but SC is better when it comes to presentation . So far every ED fanboy I’ve met always acts like he is married to one game . You talk about SC showing nothing .? What ED have showed so far apart from shooting guys in space .? Has it shown planetside footage .? Or even a single human being .? Character Model .? Alien Species .?
Anyways I’m not going to argue with you . You can believe whatever you want . I’ll be enjoying both games along with No Mans Sky if it comes to PC .
I can hardly call it amazing. For example, first Hawken video was amazing. Small and unknown indie team without any finances made a beautiful and playable prototype in just 9 months. That’s what I call an achievement.
And by the way, if Frontier had started the full ED production in 2008, they would show something really interesting on Kickstarter, right? But there was nothing, just a few scraps. They probably already abandoned Elite 4, and started again from the beginning.
I agree that it looks nice and yes I want to play it, but compared to Star Citizen…
Well, if you still insist that the video below is better than the video above, then all can do is shrug.
@Nines:disqus I don’t know where your comment that you replied me, have vanished . So I’m replying like this :
DFM
footage you mentioned , was work in progress and not even 20% of the
features were there in that video (even for pre alpha) , the very reason
they delayed the DFM . Elite Dangerous development was also started in
2008 so of course it is further into development . Not to mention that
it is not as handcrafted as Star Citizen is and development of SC was
also started in late 2011 . Elite Dangerous also have no characters or
motion capturing or Orchestral Soundtrack or PBR or 100+ damage states
for single seated dog fighter and so on . Star Citizen not only have all
of those features but also have separate (Single Player) standalone
game “Squadron 42” , which is created by entirely different studio in
Manchester . That game alone is worthy of 60$ price and its first ten
missions will be available to backers at the end of this year (It will
be released in 5 episodes ,which means it have 50 missions that can
change and affect the ending of the game because of player’s choices
like Wing Commander) . Then there is First Person Combat which is as
important as it would be in any tactical FPS game . All of these
features will be available on Day 1 , there is a lot stuff that is going
to be in the game later , such as atmospheric flight like ED’s first
expansion and so on . On other hand First playable state of DFM is going
to be revealed on April 10th at PAX east and will be released after a
week or two to backers . The first release will not only have AI matches
but Multiplayer matches between players as well . Right now they are
composing soundtracks specifically for DFM . Just watch their WMH show ,
every week they show new footage of the game in Studio Report . Last
time they showed AI of the game which is first major step to improve AI
since FEAR (in 2005) . Of course it will take more time and it should ,
instead of being released as buggy mess . On other hand Elite have its
own set of features that SC may not have . But you are incredibly
misinformed .
Again , both Star Citizen and Elite are going to be
great games . I’m not married to one game and going to play both for
their own strengths , just stating some facts here .