A few days ago, we informed you about DirectSR. Back then, thought that DirectSR was going to rival DLSS/FSR/XeSS, but turns out, we got it wrong. Instead, DirectSR will be just an API and by using it, game developers will be able to implement DLSS/FSR/XeSS.
As Microsoft stated, DirectSR will enable multi-vendor SR through a common set of inputs and outputs. According to MS, this will allow a single code path to activate NVIDIA DLSS Super Resolution, AMD FidelityFX Super Resolution, and Intel XeSS.
In short, DirectSR will make it easier than ever to support all three upscaling techniques. And, that’s it. DirectSR will be just an API and nothing more.
As we’ve already reported, Microsoft will showcase DirectSR at GDC 2024. On March 21st, Microsoft will hold the “DirectX State of the Union” presentation. During that presentation, attendees will get their first look at DirectSR.
Finally, DirectSR will be available soon in the Agility SDK as a public preview, which will enable developers to test it out and provide feedback.
Before closing, I should note that MS will also introduce an AI-upscaling tech in Windows 11. As we reported earlier this month, the latest Insider Build of Windows 11 has an AI-upscaling setting. This setting seems to be a universal setting, meaning that PC gamers will most likely be able to enable it for all games. Or at least that’s our assumption.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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that’s a great option for mods, just a single dll to patch
My body is ready… for a new DirectX Version already! WTH!
Perfect. This the way. Awesome 😎
I’m all for streamlining, so this is great news. Here’s hoping it actually works well though, because the current state of MS is laughable to say the least.
No excuse for the exclusivities anymore. I’ve had both AMD and Nvidia cards and will make my next purchase based on value instead of having to default to Nvidia for DLSS superiority. HYPR-RX and AFMF are really cool technologies and I hope Nvidia adds something like that after updating their Driver UI. I’ve gotten to use FMF on some games for my Office PC and its crazy that it works so well.
Next version of FSR will be AI driven just like DLSS and XeSS but it will only work on 7000 series and up. I seriously doubt that AMD went to all the cost, time and trouble to put “AI Cores” in the 7000 series and then not use them. That would be gross negligence for their customers as well as their stock holders
its weird to me they didnt do a solution similar to XeSS where capable hardware could use the AI enhanced version of the Upscaler and then let everyone else use current FSR.
So this is for the benefit of devs to be easier to enable these techs in their games, when the makers of such tech support it in those games. Hm ok, not sure why M$ would do that other than they intend on making a universal upscaling tech for games which would crowd out the others. Maybe make it standard for video and streaming at some point? I know VLC has the ability to do this if you have a rtx 4xxx card.
A Move in the right direction
Gee, exactly like I told you all …… EXACTLY
Unification of APIs is as old as DirectX itself, all you needed to figure this out was a basic sense of history
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