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Mass Effect 3 Unofficial Patch 2022 is a must-have mod for the original 2012 version

Modder ‘Orikon’ has released a brand new version of the Unofficial Patch Project for the original Mass Effect 3 game. As said, this patch is for the original game that came out in 2012, and not for the remastered version that is available in Mass Effect Legendary Edition.

This Unofficial Mass Effect 3 Patch (UME3P) introduces a large amount of bug fixes, polish and visual corrections. Furthermore, it backports changes from the Legendary Edition, helps integrate DLC, and restores cut content in a careful and selective manner.

What’s also cool here is the LOD module which aims to improve the game’s visuals.

As its description reads:

“The Level of Detail Module (LOD Mod) frees Mass Effect 3 from its last-gen limitations, bringing unprecedented visual details to each of the game’s levels. Levels are no longer cut into small separated bits, but are instead one cohesive whole. On top of that, LOD Mod introduces dozens of hand-made corrections to various levels for the purpose of fixing clipping issues, geometrical errors, engine voids, holes, or consistency problems.”

You can download the mod from here.

Have fun!

MASS EFFECT 3: Unofficial Patch 2022 (LAUNCH TRAILER).

MASS EFFECT 3: Level of detail MOD project (Showcase)

11 thoughts on “Mass Effect 3 Unofficial Patch 2022 is a must-have mod for the original 2012 version”

    1. Hi, Orikon here.

      “Porting” in the case of Mass Effect 3 isn’t like Skyrim, where you simply re-export the mod and perhaps tweak a few things to make it work. Instead, it requires the author to completely rebuild their mod from scratch.

      The remaster of Mass Effect 3 is – contrary to popular belief – a downgrade compared to the original. There are far more bugs and visual issues. This is especially true for lighting, where a lot of areas – and even entire maps – are missing their original light sources and shadows. This is because Bioware’s budget for the Legendary Edition was very limited.

      Their QA team only had space for critical bugs like crashes, and not for bugs like missing head explosions, broken animations, messed up AI – all of which are new issues that did not exist in the original game.

      In fact, the bulk of the remaster wasn’t even done in-house by Bioware. It was outsourced to Abstraction Games.

      Therefore, it makes zero sense for me to “port” (recreate) my mods for the remaster. I encourage people to use critical thinking and decide for themselves which version of the game is better, rather than clinging to the Legendary Edition simply because it’s labeled as a “remaster”.

      Big thanks to the author of the article for the shout-out. Mass Effect 3 is in better shape now than it ever before. 🙂

      1. I havent noticed these downgrades / issues in legendary edition, but I’m not a developer who pay attention to extreme details.

        Personally I’m more happy with Legendary Edition, because I dont need to install all these texture mods, and fix things like mouse acceleration. Also LE has HDR, and it does make a HUGE difference in this game, so there’s no way I’m gona play the original version in SDR even if it has certain missing details.

      2. Won’t use your mod, but I have to tip my hat for you and every modder who make our entertainment better!

        Cheers and keep doing this awesome work, mate!

      3. I gotta say, your streaming overhaul mod for the ME3 Prologue on Earth was amazing. Even the added interactions between Anderson and Shepard made the mission more meaningful and really immersive.

  1. Came here just to say this.

    You don’t NEED this mod. Yeah, it does some cool things, but it’s not on the same level as mods produced by the Mass Effect modding community. This is a mod author on his own venture doing what he thinks is cool and that’s great for him and his loyal, niche audience. It’s always best to have more options for people to choose from, but that’s all this (and any mod, really) is – an option 🙂 The headline just irked me I suppose haha

    1. Sheesh, passive aggressive much?

      Anyway – fun fact: You don’t “need” any mod at all (the games are perfectly fine on their own), including the LE3 “community” patch which not only introduces more bugs than it fixes, but is also on a far smaller scale then UME3P.

      Any mod is an option, but when you use UME3P, at least your FPS won’t drop by 20. Can your mods – the ones that are on a bigger level – say the same?

      We’re also the only ones dealing with the large-scale content restoration – something your community has neither the talent nor the patience for. As best I can tell, your ambitions don’t stretch beyond hair styles, diversity and fan-fiction.

      So please to back to whatever circlejerk discord server you crawled out of, and leave us honest folks alone.

      1. uhH you literally agreed with my points, there’s no need for such hostility to someone who respects your work and is on your side? As stated, my issue was with the article headline. anywho…

    2. I only like the Streaming Overhaul mod he did for the Prologue:Earth in ME3. That one to me was essential because playing the mission in the vanilla/LE felt very monotonous.

  2. Only mods you NEED for Mass Effect LE are “Audemus’ Happy Ending Mod” and the “Citadel Epilogue Mod (LE3)”. The first one is super polished compared to what came before it and fixes the ending better than current Bioware could. The Citadel mod makes it so that DLC is post game, while removing all mentions of the ongoing war. All the other mods are personal preference other than bug fixes, which don’t fundamentally break the game like that trash ending that Mac Walters solo wrote with no peer review or taking a vacation in the middle of the apocalypse.

    If you liked the original endings you probably ate lead paint chips as a kid. The first two games were headed by an author, with talent working under him and the third game was solo lead written by someone who failed writing a comic book. The talent under him is the only reason ME 3 had some things that worked. worked like Rannoch and Tuchanka and Walters made them both pointless with his ending. The ending, Kai Leng, the coup on the Citadel and his annoying auto dialogue at the star of the game are always gonna suck.

    Walters just left the company (he was promoted to Casey Hudson’s job on Andromeda). If EA was smart they would retcon 3 now that Walter’s isn’t there to block it, use the mods players made and give Mass Effect to Respawn an dhave them make a game about Spectres in a prequel or something.

    Put a bullet in Bioware. The company is done and the only people left worth a darn are on SWTOR and you give them no money and they have to try to maintain a game with a broken engine with a skeleton crew.

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