Marvel's Spider-Man Remastered feature 3

Marvel’s Spider-Man Remastered October 12th Update adds NVIDIA DLSS 3 support

Nixxes has released a new update for Marvel’s Spider-Man Remastered that adds official support for NVIDIA’s DLSS 3 tech. As such, Marvel’s Spider-Man Remastered is the first triple-A game that officially supports NVIDIA’s latest AI-upscaling tech.

The October 12th Patch also fixes an issue that would make cutscenes slow down when no audio device was detected. Furthermore, it resolves a crash that could occur on some hardware configurations when using Very High ray-tracing settings.

As we’ve reported, Marvel’s Spider-Man Remastered is a CPU-bound game. Therefore, it will be interesting to test DLSS 3. After all, DLSS 3 can improve performance in CPU-bound games.

Our native 4K vs DLSS 2 Quality vs DLSS 3 Quality benchmarks for this game will go live later this week. Until then, you can check out these other games we’ve benchmarked with DLSS 3 Quality.

Lastly, and as always, Steam will download this patch the next time you launch its client.

Stay tuned for more!

7 thoughts on “Marvel’s Spider-Man Remastered October 12th Update adds NVIDIA DLSS 3 support”

  1. Yeah, I can see how this will turn out. All the DLSS2.4.x current issues with Spider-Man will *magically* be eliminated with DLSS3 to falsely advertised DLSS3 as being superior. ?

    1. DLSS3 is about frame generation. Without that, it would be just DLSS 2, which will be available for older GPUs.

  2. Little FYI for those of you unaware: DLSS3’s frame generation will incur a penalty of latency being increased, Reflex won’t even remove all of the latency that’s added by the generation. You will essentially be cheating yourself, it’s not real performance, it’s an effect that’s artificially increasing motion smoothness – fundamentally different from DLSS2.

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