YouTube’s CoreyLaddo has shared a video for an upcoming mod for Half-Life Alyx, called LEVITATION. Half-Life Alyx: LEVITATION will feature around 4-5 hours of gameplay, and will release in Q3 2022.
Naturally, and as with all mods, LEVITATION will be available for free to all owners of Half-Life Alyx. From the looks of it, this mod will feature new environments (though I’m not sure whether there are any new enemies). Nevertheless, this is something that will excite a lot of Half-Life Alyx owners.
Speaking of Half-Life Alyx, I also suggest taking a look at this Bioshock Mod for it. Return to Rapture Chapter Two has 24 levels and promises to have over 15 hours of gameplay. In March 2022, wim.buytaert.1988 released its second episode which packed countless new and original features. This second episode brought varied enemy types, AI, dismemberment, powers, weapons, soundtrack, animations, dialogue, writing, secrets and more.
Enjoy the trailer and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Come on. This game is fun.
He never got to play it, that’s why he’s so upset ?
Aaaaaaaaaaaaand you got blocked for an awful incorrect “opinion”
Aaand you’re a h0m0 with a weak nervous system, typical VR soyboy
Well, to be fair VR is still in its primitive stage and it’s just different. The same way 2D and 3D games are incomparable. I don’t think one is worse than the other and the same applies with 3D vs VR. Neither of the formats should replace one another and they should all have a place in the market for the sake of variety. The only issue really comes down to the overall support.
Plus, VR can enrich and rejuvenate certain experiences because the community and some developers have gone out of their way to make old and contemporary flat screen games now VR compatible via mods, patches or DLCs (some of which feel like they were made for it). The format also remedies the problem regarding the lack of modern 3DTV support for those who wish to play their games or watch their movies with more depth but don’t have a monitor to experience it in that way. It’s not a perfect solution but it has potential to grow once the technology matures and becomes more accessible.
You can’t really criticise it unless you’ve tried it for a reasonable amount of time with the recommended games and other experiences. There are things you can do in VR which is impossible to do on a traditional flat screen experience and vice-versa.
Subversion has always been an issue long before VR was a thing. I think blaming the tool can across as a cheap take because that logic can be used for weaponry too. You see it all the time when people blame things like guns and knifes for the rampant crime rate in the West when it’s really a governmental and societal issue.
Like I said, it’s still in its rudimentary stage so it’s bound to have a lot of issues. There have been a bunch of attempts that are worthy of extreme criticism, because we know some are just trying to cash in on the hype. The problem is you’re still comparing apples to oranges. And you pointed out a strength of traditional games: which is fast paced games just don’t translate well onto VR. Games that require precision and quick reflexes don’t make a whole lot of sense in a VR based environment. And I think it’s safe to say that the lack of progress we’re seeing is due to the state of the industry. Even flat screen games have been lacking in quality over the last decade. And I know for sure those sort of games cannot be replaced in any way shape or form.
Movement is one of the major hurdles that they’ll need to overcome, I agree. But who cares how it’ll compare to a traditional experience since they’re not the same thing. Hence why there should be less focus on porting games and making experiences that cannot be replicated on a KBM. But yeah maybe there should be less emphasis on VR until they’re affordable and have figured out a solution to locomotion among other things.
While that’s true the thing about 3D Vision, there is a workaround since certain software can force 3D capabilities via APIs like DX and OpenGL. So even games that don’t support it by default can make use of it but the results may vary. There are some VR compatible games on GOG and perhaps other DRM-free sites but I get what you mean. The general consumer are the ones enabling all these problems but they don’t seem to care. It’s part of the problem when the woke agenda is being engraved into the mindset of the vulnerable. It’s an easy method to distract us from all the other problems that are being created artificially. I don’t know much about that movie but it doesn’t surprise me much anymore about how life is beginning to imitate fiction in great strides. We’ve had tons of predictions that have come true so far, so a future where we own nothing doesn’t sound as ridiculous as it once did.