A number of artists have showcased some next-gen characters for World of Warcraft, Attack on Titan and Mortal Kombat 4. These fan characters look amazing, so be sure to check them out.
Let’s start with Attack on Titan. Ubisoft’s Senior Character Artist, Loic Sprimont, has recreated the Armored Titan. While there isn’t any video of this character, you can find below some screenshots for it. Sprimont created this 3D model using Zbrush and, theoretically speaking, this high-polygon character can be imported to Unreal Engine 5 and retain its detail (thanks to Nanite).
On the other hand, Darko Subotin shared a video, showcasing Kitana from Mortal Kombat 4 in Unreal Engine 5. Subotin is currently working on Kitana’s ending in Unreal Engine 5, and we’ll be sure to share it once it’s out. So far, Subotin has recreated the endings of Jax, Sonya, Scorpion and Quan-Chi.
Lastly, Alex Skirving has recreated Arthas from World of Warcraft in Unreal Engine 5. Skirving created Arthas in Z-Brush, and used Quixel Megascans to build the snow environment. The end result is great, so go ahead and take a look.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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If that’s next gen, we’re all damned.
Are you sure that’s the case?
AFAIK, even though it had a non-Japanese technical lead, Fox Engine was still an in-house engine developed by Kojima Productions.
On the other hand, Netherlands-based Guerilla Games created the Decima engine for in-studio use only, however once Kojima entered relationships with Sony, he was allowed to use it for Death Stranding.
Fun fact relating to the name:
Weebs must parish.
Eh……… I’m just glad Kitana doesn’t look like a man in that video.
This is horrible. How can you be so bad at designer a character with all the tools available.
Blonde Kitana?
The MK and WoW ones look ok if talking about modder standards but not beyond that.
Arthas video takes 20 years to get close enough to him to reaslise the textures look like dog crap.