Battlefield 2042 screenshots-1

Battlefield 2042 will support NVIDIA DLSS and NVIDIA Reflex techs

Electronic Arts, DICE and NVIDIA announced today that Battlefield 2042 will support both NVIDIA DLSS and NVIDIA Reflex. As such, this new Battlefield game will work wonderfully on NVIDIA RTX GPUs.

As NVIDIA noted in a press release:

“We are excited to be bringing NVIDIA DLSS and NVIDIA Reflex to Battlefield 2042. Battlefield V was the first Frostbite game engine-based game to add DLSS, Anthem was the second, and Battlefield 2042 is the third. GeForce RTX gamers are getting a Battlefield 2042 experience that is second to none – with low latency thanks to NVIDIA Reflex and blazing fast frame rates without sacrificing image quality thanks to DLSS.”

Battlefield 2042 will introduce 7 vast maps for up to 128* players. From Seoul’s cities to Egypt’s deserts, every map promises to offer a unique experience based on the natural environment.

Players will be able to customize weapons, gadgets and vehicles in-battle to tip the scales in their favor. Additionally, they can summon a robotic dog built for battle, employ a grappling hook or don your very own wingsuit.

Moreover, players can choose their role on the battlefield and form hand-tailored squads through the new Specialist system. Based on Battlefield’s four Classes, Specialists have one unique Specialty and Trait – but the rest of the loadout is fully customizable.

Battlefield 2042 will be using the Frostbite Engine and will release on October 22nd. The press release did not mention anything at all about any Ray Tracing effects. As such, we don’t know whether this new BF game will support such effects. Moreover, this new Battlefield game will be solely focused on online action, and won’t have a single-player mode.

Lastly, EA will most likely reveal the Battlehub mode for BF 2042 at EA Play in July.

8 thoughts on “Battlefield 2042 will support NVIDIA DLSS and NVIDIA Reflex techs”

  1. But it will still “feature” the frostbite engine which always focuses on graphics above all else and even with dlss and everything else, the hitdetection will be worse than any other bf before this one and the reflex tech wont matter much since the problems are in the engine itself.

    1. if the problem is in the engine, why would hitdetection be worse than the bf before this one which uses the same engine?

      1. I couldnt say, thats just how its been with these games the last times.
        My guess is that they focus so hard on all the bells and whistles they screw over the performance part or just leave it be as it is.
        Back in BF3 they had a huge problem with people getting shot long after they turned a corner cause the hit would first register so much later.
        They have never fixed it completely, but they have made alot of sh*t up like network smoothing, to try to make it less obvious.
        Next few games still running their stupid engine had the same darn issues, but their focus was on “levelution” or whatever their buzzwords was for the iteration.
        Its just been a returning thing that made me completely quit the franchise. I could worry that this time, its still the same bs – and theyre spending alot of time promoting their 128 player maps, all while they never had it going for them with 64, without giant problems in connection/hit detection/fps experience.

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