Bloober Team has just released a 3.9GB Update for The Medium. According to the release notes, this patch brings performance optimizations across the whole game.
Furthermore, this patch fixes a number of bugs and crashes. It also brings raytracing optimizations across the whole game, as well as a number of game sound fixes.
As always, Steam will download this update the next time you launch its client. We’ll be sure to test this latest version and see whether it addresses the optimization issues we previously reported. Lastly, you can find below its complete changelog.
The Medium February 12th Patch Notes
- Performance optimizations across the whole game
- Eliminated gameplay bugs in various locations
- Eliminated known game crashes
- Also eliminated game bugs reported by the community
- Graphical bug fixes across the whole game
- Improvements in camera operation and settings
- Scene lighting fixes in various locations
- Fixes for reported crash issues when loading saves
- Improvements in interactions with in-game events and characters across the whole game
- Raytracing optimizations across the whole game
- Game sound fixes
UPDATE:
This patch finally resolves the GPU utilization issues we reported in our previous article. However, this latest update does not fix the awful stuttering issues that are present in DX12. Thus, we suggest playing the game in DX11.
Here is our benchmark scene prior to the latest update.
And here is the same scene with the latest update.
Since Bloober Team fixed the GPU utilization issues, we’ll resume our PC Performance Analysis (which will most likely go live this weekend).

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email


I’ve been saying 2 things for years. 1) why can’t the game release with all these patches from day 1 & 2) games should be 25%-33% cheaper on the first week to 2 weeks of release. Since as they are so incomplete and they are clearly relying on the customer base to test these games now. Both my concerns actually works in tandem with each other.
The game is free on gamepass, that’s even better than 25-33% cheaper! Also, no one is forcing you to buy the games at launch. You can buy them cheaper AFTER they are patched.
A test comparing performance pre and post-patch would be nice. The raytracing in this game is ridiculously expensive
and giving absolutely nothing in return expect of a muddy reflection
Screenshots show DX11 vs DX12 :S
Yeah. At least make it an apples to apples comparison.
Performance is the same in both APIs (with the exception of severe stutters that are only present in the DX12 API).