Far Cry 6 temp header

Far Cry 6 and Dirt 5 will support Ray Tracing Shadows & Variable Rate Shading

AMD has announced that Far Cry 6 and Dirt 5 will have real-time Ray Tracing effects via DirectX 12 Ultimate. Alongside these two games, AMD confirmed that Godfall, WoW: Shadowlands and The Riftbreaker will also have Ray Tracing effects.

According to the official Twitter account of DirectX 12, the aforementioned games will have ray-traced shadows. AMD has also shared some comparison screenshots that you can find here. However, and as you will see for yourselves, these ray-traced shadows are not that impressive. I mean, they are more realistic, but you’ll have a hard time appreciating or even noticing them.

All of these games will also support Variable Rate Shading. This technique promises to improve performance, however, it can degrade overall image quality. Thus, we don’t recommend using it (unless you desperately need better performance at all costs).

It will be now interesting to see whether Dirt 5, Far Cry 6 and the other games will support NVIDIA’s DLSS 2.0. If not, the performance hit may be too big for a lot of NVIDIA GPUs.

Stay tuned for more!

8 thoughts on “Far Cry 6 and Dirt 5 will support Ray Tracing Shadows & Variable Rate Shading”

  1. Really glad to see VRS more. Most of these new features tank performance, so it’s nice to see a performance booster.

    1. Is VRS the same crap as FidelityFX CAS? Because that setting makes black tones look so bad, causing noticeable banding and ruining practically every shadow.

      1. No. VRS is what reduces the shading rate of certain pixels based on how often they change and where they are on the screen (the sky in racing games stays in pretty much the same spot so it’s updated less often). It’s an intelligent way to boost fps.

        CAS is a sharpening filter.

  2. Why would the performance hit be too big for nvidia GPUs if it runs on AMD cards? It is just ray traced shadows according to the twitter post, and nvidia GPUs did that fine with last year’s Tomb Raider game without DLSS

    1. It’s a bit weird of a comment considering Nvidia seem to be ahead when it comes with ray-tracing with the 3000-series then again 2000-series was slightly worse and maybe they mean with some of the lower end cards like 2060.

Leave a Reply

Your email address will not be published. Required fields are marked *