Crysis Remastered Nanosuit

Crytek shares new Crysis Remastered 8K screenshot, showcasing the remastered nanosuit

Crytek has just released a new in-engine 8K screenshot for Crysis Remastered. According to the team, we’ll get some new details about the PC/PS4/Xbox One version soon. Furthermore, the team claims that it will be worth the wait.

Crysis Remastered will feature high-quality textures and improved art assets, temporal anti-aliasing, SSDO, SVOGI, and state-of-the-art depth of field. Moreover, it will pack new light settings, motion blur, and parallax occlusion mapping, as well as new particle effects.

Further additions such as volumetric fog and shafts of light, software-based ray tracing, and screen space reflections will also provide the game with a major visual upgrade.

Now as we’ve showcased in our early graphics comparison, Crysis Remastered looked slightly better than the vanilla version. However, and compared to free mods like Crysis Enhanced Edition, Crysis Remastered looked worse.

As a result of the backlash, Crytek decided to delay the current-gen version of the game.

There is currently no ETA on when the game will come out. Still, it will be interesting to see whether the game will look significantly better than its first screenshots.

Enjoy and stay tuned for more!

Crysis Remastered Nanosuit

61 thoughts on “Crytek shares new Crysis Remastered 8K screenshot, showcasing the remastered nanosuit”

  1. Why? Wtf is happening with Crytek? Wtf is happening with this industry?
    An 8k shot that barely says anything…
    To be real im not even sure if i like this new suit.
    Based on the switch version, im prepared for the worse.

      1. Taken from the PCMR dictionary.

        “the Console Trash” : Lowlife console peasants who use up air that others could breath, and are solely into arcade shooters like CoD.

        1. yeah I thought it might be some ignorant shyt like that.
          it’s like saying those damn PC elitists that are responsible for about 75% of the morbidly obese.

      2. Console trash probably references a Maxwell era chip doing its shader compute in serial thus with idle transistor space on a mobile platform and an ARM architecture running non native x86 code extremely efficiently (Sarcasm peasant), but maybe im too elitist to not appreciate just how ignorant the average person passing for human intelligence tends to me as I generally dont come down from the clouds to communicate with ants.

    1. “Wtf is happening with this industry?”
      Mainstream success and consumers buying anything no matter how mediocre

      1. Its not the consumers fault.

        Its the budgetary overhead of putting to good use faster and faster hardware. Years ago, we didnt have voice acting, studio motion sensor animation, multiple textures for one geometry (bump mapping), shaders, and baked shadows to name a few. The more detail that can be rendered, the more competent an artist division a development studio needs to hire, and with more complexity, time is money.

        For years despite inflation, we have paid 50 and 60$. Even with more headcount buying said product, the level of risk has grown exponentially.

        1. Years ago we also didn’t have microtransactions, mobile games, generalized game engines filled with reused assets and tons of corner cutting to make that profit margin go up.
          Most consoles games nowadays barely have physics or interactable objects nowadays even shooting bottles isn’t a thing in most games.

          Production costs outside AAA have also gone down considerably.

          Sad reality is more money =/= better quality
          Something like Post Scriptum or Hell Let Loose looks and plays better than Battlefield 5 with around 1/100 of it’s budget, tht is saying something.

    2. if you really pan in and take a close look at the textures in the shot, and the detail on it, it doesn’t look that great.
      notwithstanding the game is in first person.
      so it’s in 8K, will we be playing it in 8K ? ? next..
      should really be focusing on environmental assets completely redoing those,
      not to mention having better collision detection (on console specifically) where it was horrible shooting a guy 15 times in the body versus one time in the head, it’s a little ridiculous, and my biggest complaint with the game: you’re super techno power suit that gives you about maximum 5 seconds in each mode, before lengthy recharge.
      I get that it’s certainly a classic, and near and dear to a lot of people’s hearts,
      but honestly if you’re going to redo a game at this point,
      with all the technology available, then redo it with PURPOSE.
      make it a BETTER game, and it’ll sell itself.

    3. Remember when Microsoft paint was legit literally good enough for creating textures in graphics engines and anyone on the street basically with a bit of effort could make FF7 character models from 97?

      GTA V isnt much of a looker, and its a compromise in PC implementation. I mean its not bioshock infinite or resident evil remake HD which are almost legit if not straight up emulation, but it was written for 4 core processors, and the amount of customization even behind the scenes in config is nothing like cvars. Yet the game still cost literally several F-35s to produce, and lets be honest, it costs more than the projected figures because patching post launch, and server overhead. Thats what happened to the industry.

      You little kids dont realize that games are becoming more expensive to manufacture but demand more and more every release as if we were a civilization of western princes. People will pay millions of dollars for the mona lisa if they could, but we are getting art work that is objectively far beyond and we arent grateful, and often too stupid to realize that a character model from playstation 1 era rendering is not subjectively inferior to art available today. It is objectively inferior. Its like comparing 50 cent to dreamtheater. The color depth and resolution is orders of dimension more rich. At a certain point is there REALLY any validity to the art vs art opinionation that a white screen with one dead pixel is subjectively and objectively superior to, a close up render of FF7 remakes character models on say, a dev kits PC? Its just logical.

      1. Ok, just call me a kid, maybe i have behaved like one, in the excessive “wtf”, maybe you are right, but maybe it would have been for the best to not retouch an invaluable work of art, with a very high possibility of not making it a better version…
        Maybe you are not as smart as you think, you just happen to know too much stuff but is able not judge their real value. That’s generally the difference between a successfull person and collector of items.

  2. Why it looks so unnatural? the textures of the suit are good, but why it looks like is cover with a layer of goo? what’s with the green filter overall?

  3. state-of-the-art depth of field. Moreover, it will pack new light settings, motion blur, and parallax occlusion mapping, as well as new particle effects.” Wow have you heard of reahade?

    1. Reshade could only do so much…
      At least now that Crysis will be full of dynamic tech that will work even better overtime.

      1. Meanwhile framecap software isn’t standard in drivers, we don’t get lazy floating point reconstruction techniques as a one size fits all solution, and where is our resolution rescaling in real time modifiable preset toys?

    1. I don’t think 8k means anything to anyone actually. But that doesn’t stop them from manipulating people with it.

      1. Agreed. When it costs around $2,500 for an 8k monitor and then lord knows how much for enough GPU to run one. Even 4k has been adopted by a very, very few gamers. Then the 8k TV that I was looking at had a 55 inch screen. TBH I’m not sure if 8K will be a thing for many, many years to come.

        An 8K monitor has 4 times the number of pixels as a 4K monitor and and 16 times more pixels as a 1080p monitor. That’s is a massive load of pixels to process.

        1. Yeah but it we could genetically modify mankind to have the visual optimization of eagles and put them to work with the power of our suns energy output semi encased in centuries of orbital infrastucture harvesting the processing power for crysis 4 funded by a kardeshev type 2 species interested in how our minds produced high quality, albeit primitive art.

          1. Absolute bananas, hahahahaha! Evolution does not work like that neither the supposed effects would happen by this change…

  4. They have seemingly updated some plants which was the right move.
    The tone mapping seems to be also tamed in this damage control version.
    And this suit looks glorious for a PS4/XBX gen version, they rolled back to the original and simply refined it from there.

    I still expect the rest of the game to be catastrophic but at least they avoided the worst.

        1. No, because there was also the trailer showing gameplay, not to mention the Switch version. You really are trying hard to justify this mess…kudos to you.

  5. The details in the suit looks kinda good. But the characters body and silhouette look weird as fuq…damn smh. It just look unnatural.

  6. It has been a long time since the pc gamers lost their faith in crytek.this remaster’s screenshots till now have just been showing the pc gamers even more reasons for that.seriously it seems that crytek even can’t compete with modders achivements from a long time ago.what’s wrong with this company?

  7. 80% blur, 10% old assets, 10% film grain. There’s lots of lighting and fake geometry baked into the textures so these are seemingly the original models and textures upscaled / smoothed out. The gun just about looks photoshopped into the image, it’s lit so differently.
    Clearly a lot of effort went into the staging of this shot and obscuring the majority of the content with extreme post-processing but at the end of the day average UE4 scenes from 5+ years ago look better while cutting fewer corners so how can Crytek expect anyone to be impressed? This doesn’t look like a modern game, it looks like a game from a decade ago with a high res texture pack. And speaking of, textures…
    “Crysis Remastered will feature high-quality textures and improved art assets, temporal
    anti-aliasing, SSDO, SVOGI, and state-of-the-art depth of field”
    No. These are not high QUALITY textures. These are high RESOLUTION textures. Big difference. Crysis’ depth of field was also good enough already so that leaves TAA and SSDO, questionable effects from over 5 years ago and SVOGI, an effect featured in Kingdom Come two years ago and one that was honestly never impressive. SVOGI is one of those effects that try to squeeze water out of a rock. So much performance wasted only to fall way short of other, less “real-time” lighting methods. Other open world games like Division or Far Cry 5 have better lighting and run faster at the same time.

    1. Nasty TAA.

      A FXAA style filter with classic inefficient multisampling. At least MFAA made sense. Might as well be dead.

      Predication SMAA + FidelityFX + SSAA is far superior. Honestly the sharpening technology up till said implementation was GARBAGE for years. It breathes new life into bioshock infinites art style, mankind divided, and starcraft 2 to name a few.

  8. Its not about talent dumbass. Its genuinely more expensive to make modern games. Why do you think they are about to roll out the 70$ AAA standard? Greed?

  9. No proper global texture buff. Just false 3D textures here and there. A switch launch? Digital Foundry, why bother. I tried to care about my switch investment. Maxwell and turing were really the worst times to jump on GPU rendering tech. Great job nintendo. The exclusive stuff they have is enormously boresome as well.

    The videos they showed us on youtube, literally who the f cares. I still remember when this was a playground of 8800 Ultra Sli, and fastforward to today, we get tech that strains handhelds. This is a joke. Some of us get it. 70$ per AAA. Graphics artists dont work for free.

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