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Crysis Remastered releases this Summer, will feature SSDO, SVOGI, Ray Tracing & HD Textures

Crytek has issued a press release for Crysis Remastered, revealing that it will release in Summer 2020. In addition, the team has unveiled some new tech details about it, as well as some of its new visual enhancements.

As the press release reads, Crysis Remastered will focus on the original game’s single-player campaign. It will feature high-quality textures and improved art assets, temporal anti-aliasing, SSDO, SVOGI, and state-of-the-art depth of field. Moreover, it will pack new light settings, motion blur, and parallax occlusion mapping, as well as new particle effects.

Further additions such as volumetric fog and shafts of light, software-based ray tracing, and screen space reflections will also provide the game with a major visual upgrade.

Unfortunately, Crytek has not revealed for what its software-based ray tracing tech will be used. My guess is that the team will use it for the game’s reflections.

Crytek CEO Avni Yerli said:

“We are excited to be working on the Crysis franchise again, and to bring all the Crysis fans a remaster worthy of their passion for the game. It’s an exciting opportunity to be able to bring Crysis back to PCs and current consoles – even Nintendo Switch! – so that a whole new generation of players can experience the thrill of a battle in the Nanosuit.”

Stay tuned for more!