At GDC 2018, DICE showcased its Frostbite 3 Engine running real-time ray tracing via NVIDIA’s RTX and the Microsoft DirectX Raytracing API. And while they are not looking as impressive as Epic’s Star Wars demo, they may give us an idea of what we can expect from the first PC games that will be using it.
As the team stated, it was able to migrate Frostbite’s lightmap and irradiance volume renderer to GPU using Microsoft DirectX Raytracing (DXR) first on NVIDIA RTX technology.
It will be interesting to see whether any game using the Frostbite Engine in 2018 or 2019 will take advantage of this hybrid rasterization/hybrid model. From what we know, the first games that will benefit from it will release in 2018 and one of them is Metro: Exodus.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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EA Dice must be salivating over the prospect of real-time ray tracing Levolution™.
They only salivate over money.
Can’t say i’m overly impressed. maybe in a year when they get a better handle and see a video instead of screenshots?
I agree and the main reason i’m not overly impressed.
ya cant wait to see where this will go but glad they’re starting the climb now.
“while they are not looking as impressive as Epic’s Star Wars demo”
Remember that the star wars demo was running on $150,000 worth of hardware.
So just one GPU.
Heyoooooo
Doesn’t look good.
Especially that ancient 2142 texture god its bad.
The lighting it self would be ok, but it’s noticeable how bad the renderer is. It doesn’t look realistic at all, the light doesn’t bounce or scatter naturally.
Also, actual humans and skin and clothing are different from just static furniture and floors and stuff. Assuming they made them different in their renderer.
Maybe I’m just too used to professional rendering engines but I’m very unimpressed.
Cant wait to score that “Enable Ray Tracing” loot box! I never win anything!
/s
Metro will run on FB3?
No, the Metro devs use their own engine.
is that a 2143 hint ??? lol
i yeah i own all of them as well except for titanfall lol but 2142 is miles better than titanfall though and i think there next game after BF 2018 should be 2143
Gabage game engine of the generation although I can’t really talk, I haven’t TOUCHED an EA game this gen. But I do know that human character models look exactly the same across all their games, be it a garbage Mass Effect game, Battlefield game, Star Wars Battlefront game, FIFA game or NFS game.
Outside of Dice, very few studios are capable of handling Frostbite decently.
Outside of Epic, very few studios are capable of handling Unreal Engine 4 decently.
See the pattern?
Nothing special IMO….
Just a simple scene for lighting test. As a 3d modeller I can say that it’s very good for realtime rendering.
Since immemorial times, anyone has been a graphics god in these cookie cutter offices with flat colored cement, melamine and plastic surfaces.
Then you see the engine in an actual game and it’s just not nearly what you thought it would.
I don’t buy these anymore.
Maybe they should focus on DX12 before trying to make visuals look better..
No, looks nice. Maybe a bit too much haze/bloom.
Looks ever so slightly better, but the power trade off as it stands, is totally not worth it.
Man I like it…
Unless your running 4 Titan Vs, forget it.
If they said these were achieved in regular Frostbite engine I’d say “meh”. You’re telling me it took hardware-devouring ray tracing to make these screenshots happen? That’s laughable. Unimpressed is an understatement, I’m downright baffled.