Fool’s Theory, a team of ex-Witcher developers, announced the release of Seven: The Days Long Gone on Steam. Seven: The Days Long Gone is a Thief-inspired 3D isometric RPG. Players must escape the inescapable prison island of Peh in the post-apocalyptic open world of the Vetrall Empire.
Seven: The Days Long Gone promises to redefine exploration in the isometric RPG genre. The game first appears as if it is a traditional isometric RPG with a compelling story line and an ecosystem that reacts to you and your actions. However, the team’s main goal was to bring something new to this genre and redefine how people experience these games.
Jakub Rokosz, Head of Development at Fool’s Theory, said:
“Seven: The Days Long Gone has a unique climbing system that allows for greater exploration by free-traversing obstacles of any height, vertically and horizontally. This mechanic further opened up the world for us. We could be more imaginative in our mission and side-quests creation process.”
In Seven: The Days Long Gone, you play as Teriel. Teriel is a master thief possessed by an ancient daemon (Artanak) and deported to the prison island of Peh. Teriel, with Artanak help, will unearth the island’s dark secrets. He will also soon learn that the fate of the entire Vetrall Empire rests in balance.
The post-apocalyptic world is full of mysterious technology and Dark Age superstition, as well as diverse communities that react to every action. The game’s world is also a rich ecosystem of creatures to interact with, from animals to people to monsters. Players can freely explore the vast yet unforgiving open world, whether following the main story line or heading off on a side quest.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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there is probably a reason why they were fired from CDPR
Why do you think they got fired? CD Projekt Red don’t seems to be great company to work for.
Your brain doesn’t seem to be a great organ to be inside a human skull. Go back to the 3rd grade loser.
Mha hart…mha sole 🙁
Why did you see that they were fired?
that would be very interesting, and honorable from them
It’s also available on GoG folks.
Call all your friends so they can pirate it, you loser.
Hey, at least I have friends!
They weren’t good enough to be kept on the team to work on Cyber Punk, now they’re making a game that isn’t good enough to be played by anyone.
that was insightful!
Adam Badowski is dragging this company to it’s grave, if they continue the corperate BS of Hierarchy and treating their workers like garbage, the i’ed say Cyberpunk is probably never gonna get released OR it will suck D(ck and will have poor production values and a rather lackluster campaign
seems like CDPR has transfomred into a AAA monster, a shame… i enjoyed blood&wine very much
but if their next work is based on human suffering, of crunch times and obligations rather than a passion and creative direction, then they’re as good as dead to me
there is a reason why i support AA companies, it’s a small group of people who work as a team against the AAA titans to produce a game much better than theirs
“he who fights monsters, should be careful not to become one”
i’m not sure CDPR can change, unless they fire/kill Adam Badowski and decide to change their mentality to game development then they could be saved
otherwise, another company high on PR low on morality.