Mirror’s Edge: Catalyst Delayed Until May 24th

Mirror’s Edge: Catalyst’s producer Sara Jansson revealed today that the game has been delayed until May 24th. According to Sara, Mirror’s Edge: Catalyst promises to be the most immersive action-adventure game with fluid movement, and in order to achieve that DICE will need a few extra months. Continue reading Mirror’s Edge: Catalyst Delayed Until May 24th

Carmageddon: Reincarnation – Latest Update Brings Performance & Rendering Improvements

Stainless Games has released a new update for Carmageddon: Reincarnation that improves the game’s performance and visuals. As the team noted, with this patch there is a 15-25% increase across the board on 1080p, standard settings. Continue reading Carmageddon: Reincarnation – Latest Update Brings Performance & Rendering Improvements

Paradox Acquires White Wolf (World of Darkness, Vampire: The Masquerade & Werewolf: The Apocalypse)

Paradox Interactive today announced the acquisition of White Wolf Publishing from CCP Games in an all-cash deal. Now a subsidiary of Paradox Interactive, White Wolf Publishing is a licensing business that owns and manages intellectual properties including World of Darkness, Vampire: The Masquerade and Werewolf: The Apocalypse. Led by CEO Tobias Sjögren, former EVP of Business Development at Paradox, White Wolf Publishing will operate as an independent entity with a dedicated team. Continue reading Paradox Acquires White Wolf (World of Darkness, Vampire: The Masquerade & Werewolf: The Apocalypse)

Fan Recreates Mario Kart In Unreal Engine 4, First Experimental Multiplayer Match Showcased

CryZENx has been working on a Mario Kart recreation in Unreal Engine 4 these past few weeks. And today, CryZENx released a new video, showing a multiplayer match. Do note that this is a WIP project. Also, here is hoping that Nintendo will not send him a C&D letter as the probability of having a fan-made PC Mario Kart game with MP support is extremely high. Here is hoping that CryZENx will be able to further improve and enhance his project. Enjoy! Continue reading Fan Recreates Mario Kart In Unreal Engine 4, First Experimental Multiplayer Match Showcased

Unreal Engine 4-powered Squad Will Get Two Game Modes, New Inventory System & Dozens Of New Features

Offworld Industries announced today that it will release a new major update for its Unreal Engine 4-powered tactical shooter, Squad, later today. Offworld Industries has been working on adding new features, game modes and weapons, but also making the current experience smoother and much more enjoyable. Continue reading Unreal Engine 4-powered Squad Will Get Two Game Modes, New Inventory System & Dozens Of New Features

Batman: Arkham Knight – First Tests Show No Performance Gains, Rocksteady Suggests 12GB RAM For Win10

Things are not looking good for those who were waiting patiently for the re-release of Batman: Arkham Knight. After spending five months trying to fix this mess, Rocksteady and Warner Bros re-released the game on Steam without support for multi-GPU systems. Continue reading Batman: Arkham Knight – First Tests Show No Performance Gains, Rocksteady Suggests 12GB RAM For Win10

Infinity: Battlescape – New Video Introduces Players To Its Gameplay Mechanics Part #1

I-Novae Studios has released a new video in which Flavien Brebion gives an introduction to the gameplay mechanics planed for Infinity: Battlescape. Infinity: Battlescape’s Kickstarter campaign has reached $150k 50% funded, meaning that I-Novae Studios has 22 more days in order to hit its initial Kickstarter goal of $300K. Enjoy! Continue reading Infinity: Battlescape – New Video Introduces Players To Its Gameplay Mechanics Part #1