Far Cry 4 & Assassin’s Creed: Unity – Exclusive PC Graphical Features Unveiled

It’s no secret that Ubisoft has a special relationship with NVIDIA. After all, almost all the PC versions of Ubisoft’s titles came with some exclusive PC features. Far Cry 4 and Assassin’s Creed: Unity are the next two titles that will be released from the French company and it seems that both of them will support exclusive PC graphical features.

Ubisoft will most probably reveal the exclusive PC graphical features of Far Cry 4 and Assassin’s Creed: Unity during Nvidia’s GAME24 event, however two slides were leaked a couple of hours ago.

As we can see, the PC version of Far Cry 4 will come with support for HBAO+, PCSS, TXAA, God-Rays (pretty sure that’s similar to the tesselatted God Rays of Assassin’s Creed IV: Black Flag) and Nvidia’s Fur Tech.

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On the other hand, Assassin’s Creed: Unity will support tessellation that will  be used to give extra detail on the environment. According to the description of the slide, this may – or may not – be exclusive to the PC version. After all, this was an Nvidia confidential feature that got leaked. Obviously, that’s not the only PC feature that ACU will support, however that was the only one that got leaked.

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As we already said, Ubisoft will reveal more about the PC version of its title during Nvidia’s event (that starts in about two hours) so stay tuned for more!

61 thoughts on “Far Cry 4 & Assassin’s Creed: Unity – Exclusive PC Graphical Features Unveiled”

    1. If you don’t get a “decent” framerate in AC4 you must have a truly crappy PC.

      Yes, it is somewhat poorly optimized and also a demanding game so it’s difficult to run it at a solid 60fps, but capping the framerate to 30fps the game runs perfectly. Obviously 60fps is preferable to 30fps, but a stable 30fps isn’t the end of the world. You would have to be playing at 30fps on the console versions anyway, so you might as well enjoy the better graphics of the PC version. At least that is how I see it.

      1. 30 fps is not decent i was running watchdogs the other day and i discovered that while the framerate was unstable it was over 30 fps. Seriously i accidently locked the framearte in bioshock infinite and i thought the game lagged because i set the graphics too high…NOPE just 30 fps.

        After all those years runnin games on 50 -60 fps thanks to crappy consoles, 30 fps is not doing it for me.

        In any case the new consoles dont have steady 30 fps, this console optimization is a major joke. Gta v on 360/ps3 never were 30 fps to begin with.

        For all the unstable framerate that happens on CONSOLES i have to say, nvidia is putting a crapton of work behind their drivers to provide as a stable framerate as they do.

        1. wow man me to i set it to 30 and it felt weird i keep wondering how console users deal with it i actually just gave up and ran everything at ultra BUT textures which was set to high and i put details at medium that allowed smooth gamecplay with my 770Gtx 2GB card and 8350

      2. If by “truly crappy” you mean a PC capable of running Crysis 3 in full HD with AA on Ultra at ~45 FPS, then maybe yes.
        Go try Watch Dogs and tell me how your PC fares with that one.
        Cheers!

  1. oh really special features. like bugs, uplay failed to connect, fps drops, crashes, freezing and my favorite save eraser. all great stuff.

    1. Yea, i am keeping Ubisoft on a leash right now. I am not pre-ordering or day one buying anything they make. They need to pass optimization tests and get moderately good reviews before any more of my money goes their way.

    2. You know, this can be easily remedied though. Just buy the game then download a cracked version. I always do this when the service that the game it is in is giving me a lot of trouble. That way I have a DRM free game ^_^ .

      You can’t remedy low FPS on Ubicrap games though XD

    3. Go cry in a corner you glorious PC master faggot

      Console gamers get alot of shit, but at least we get games which work.

      So take your Mouse and Keyboard and shove it.

      1. why are you so salty peasant? its not like i ask or say anything about your toy, if you are happy with being mediocre by all means continue to enjoy it, i don’t care.

      2. The thing is, these PC gamers that complain all the time are actually a small minority. I wouldn’t listen to them. I play games like AC4 with better graphics than the PS4 version and I maintain a very stable 30fps by capping the framerate through Nvidia Inspector’s 1/2 refresh rate vsync option.

        These guys make it sound like the games run horribly and can’t be enjoyed, which is far from the truth. A couple Ubisoft games are demanding and/or poorly optimized, but even those games still look and run better on PC.

      3. Yes games that work…. so tell me when is that? when dead rising 3 runs at 28 fps? When thief run like crap on ps4? When skyrim stuttter on ps3? Was it when games say they are 60 but cant mantain 50? When knack was 60 and couldnt maintain 40? When people fell of the level in shadowfall? When psn and xbl is down due to hackers? When ps4 is not saving on bf4 and throws error screens?

        Cosnoles just work.

    4. Some of you overexaggerate that so much. Most Ubisoft titles run perfectly fine for me and even the couple that don’t, AC4 and Watch Dogs, simply have to be capped to 30fps and I still enjoy much better graphics than I could if I bought the PS4 versions.

      I’m glad that Ubisoft and Nvidia at least bring these advanced graphical features to the PC verisons.

    5. *sits down on my couch, enjoying all of the games which work, slowly drinking the refreshing sips of glorious pc faggot tears, laughing internally*

      1. c’mon my dear peasant surely you can do better than this. but i do have to ask, you enjoy drinking others tears? you cant even afford pure water? i myself do prefer vodka or beer and i should enjoy it on your behalf my dear poor peasant.

          1. no that was sad, i expect much more from you and this is what you deliver? how disappointing. please refine your troll skills or at least have a decent comeback. 0/10

  2. Are we finally going to see consistent and widely used tessellation? Can it finally be that time already? I’ve been waiting for years now.

    1. Tessellation is LOD effect that cannot be and should not be used everywhere. Only to make image looks better while keeping perf. high. Look at batman with millions polygons cape, which you cannot even see, because they are smaller than pixels. It is not wide effect and makes sense only in certain areas. That will never change.

      1. upgrade to what?

        They cant upgrade, they are stuck with crappy cosnoles that willl be subpar, the only upgrade they can do is going to pc like many have done the last 4-5 years which makes the point….pc is better, why you need consoles?

        For teh exlusives? Yeah but what option you got on that? You dont have a choice. Its holding games hostages.

          1. what yawn dumbass? I made a point and once again you are being a denial muppet about it.

            UPGRADE TO WHAT?

            Where is the CHOICE you talking about?

            Stupid prick.

          2. If you “upgrade” to “pc” why you need a potato box to begin with? You pretty much stating that potato boxes are useless and pc is better.

            BOOHOHHHOHO ANGRY TO THE WORLD BOOHOHO.

            Well, atleast i am not a moron who bought a next gen console with no games, i might buy a console but that would be dumb since pc does everything better and games cost less with no mp fees. So the only reason i would buy a console is to play exlusives other than that pc does everything better. Unlike those morons who spend 400$ to buy a paperweight potato, i save that money for an upgrade when a game i want to play comes out.

  3. Concerning the “tesselation” screenshot –

    Can’t that effect be done with normal mapping? It seems they are using an extemeley resource intensive process (tessellation) where they could get by with some good normal mapping or parralax occlusion mapping and use far less resources than tessellation.

    fucking nvidia i swear.

    1. POM is a simple shader effect, tessellation is actual geometry. They look similar but their workings are completely different. Besides, most recent cards handle tessellation just fine.

      1. I know they are different and that tessellation actually changes the geometry. But using a well made normal map or POM and you could get much better result than the first picture. Its almost like they are giving you low-quality on purpose instead of tessellation, to further enhance the nvidia difference, when they could add a setting that uses POM, looks about 95% the same as the tessellation and uses FAR less resources. Its just how companies operate, in order to make the Nvidia difference seem worth it.

        1. Actually, I’d rather have them make no compromises at all and go full DX11-only with optimized tessellation considering AMD’s support for it has improved. But I guess some sort of compromises need to be made for people on older hardware, so that’s understandable too.

          1. I would like that as well but if history is anything to go buy then the Nvidia tesselation will be very unoptimized.

          2. Actually all those features are far less demanding and will have much smaller perf. hit than using unoptimized DX11 as seen in all previous Anvil Next eng. games (AC3/4). Biggest problem of AC3/4 was CPU overhead and literally no multi-threading at all (increasing no of cores did not increase perf.) Anvil would be very likely great candidate for DX12/MANTLE. Ubisoft knows that better than me and they stated already new render will have MANTLE like perf. So lets hope^^

          1. The Metro Last Light Redux has POM missing, it even lacks it in the PC version LOL. Silly devs forgot to put the very high options back in for the PC.

        2. POM is just a cheap stand in for tessellation, there is really no need now to use those effects with shaders, unless you want to use it as a fallback for lower end hardware.

    2. For this particular place probably yes, but the object will remain flat anyway. Nvidia need to sell GPUs, remember? So they need to load it as much as they can.

    3. Best is to combine and use polygon tessellation only on small areas as seen in Sniper Elite 3. Nvidia used tessellation in many games for years so this is nothing new, but if you have GCN than you are ok, GCN has much better geometry perf. compare to VLIW4 in HD5-6000

  4. it says “exclusive PC features” and they can’t run half of those so maybe they planned them but they can’t use them

  5. Is that chart for AC Unity? It doesn’t say anywhere.

    In any case, I know the consoles won’t be able to run all of the advanced graphical features the PC version will have. Even AC4 had quite a few advantages on the PC, such as HBAO+ (vs basic SSAO), tessellated full scene god rays, TXAA and other advanced forms of anti-aliasing, PhysX smoke, PCSS (a.k.a. contact hardening shadows) and better shadow resolution in general (even without the PCSS).

  6. What are you talking about? HairWorks in COD looked much more compact than TressFX in Tomb Raider. But it can§t be comaparbale for now. Hair behaviour and fur are different (and I don§t talk about usage both techs). As I see, NVIDIA could do anuthing, for you it will be always bad. You just find something.

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