DOOM PC Features Revealed – FOV Slider, Chromatic Aberration Option, Ultra-Wide Monitor Support


id Software has revealed the PC features for DOOM. According to the team, the PC version of DOOM will support ultra-wide monitors, will feature an uncapped framerate, will sport a FOV slider, and will offer an extensive amount of options.

As id Software claimed:

“PC gaming is in our DNA here at id. Just like so many of you, we also love to tinker with settings to get the exact experience we want – and every ounce of performance our systems can handle. We will be running an uncapped framerate on PC at launch, supporting ultra-wide 21:9 monitors, allowing wider FOV, and providing a wide variety of advanced settings that allows any PC connoisseur the opportunity to make intelligent tradeoffs between visual fidelity and performance.”

What’s also interesting is that in the coming weeks, id Software will reveal more about the idTech 6 engine architecture, its rendering pipeline, its customization tech and other initiatives it has underway to “broaden our minimum PC spec even further than our current expectations.”

id Software has also revealed the game’s Advanced Graphics Settings that can be found below.

  • Manually Lock Framerate (un-locked by default)
  • Lights Quality
  • Chromatic Aberration Toggle
  • Shading Quality
  • Post Process Quality
  • Particles Quality
  • Game F/X Quality
  • Decal Quality
  • Directional Occlusion
  • Reflections Quality
  • Depth of Field Toggle
  • Decal / Texture Filtering
  • Motion Blur Quality / Toggle
  • Sharpening Amount
  • Lens Flare Toggle
  • Lens Dirt Toggle
  • Texture Atlas Size
  • Show Performance Metrics
  • Resolution Scaling
  • UI Opacity
  • Film Grain
  • Rendering Mode
  • FOV Slider
  • Simple Reticle
  • Show First-person Hands Toggle
  • Use Compute Shaders
  • Vsync (support or triple buffering)