What If Five Nights at Freddy’s 2 Was Recreated in the Doom Engine

YouTube’s ‘Blorc’ has been working on porting Five Nights at Freddy’s 2 into the Doom Engine, and has recently released a video showing an early version of it. This current Doom version of FNAF2’s features a mouse script (everything in-game is controlled by the mouse, but the flashlight which has a key assigned to it.), a functional monitor, a functional music box, a functional flashlight (to take a better look at those animatronics) and animatronics (Toy and whithered versions of Chica, Bonnie and Freddy).

This version also sports some additional features:

*Optional camera static and Camera noise: You can enable or disable them. Up to you.
*Custom phone call: You can choose the phone call that fits you better or choose none at all
*Music menu: You can choose the music to be played while in main menu.
*Custom Jumpscare sound: Is that screech sound not scary (or funny) enough for you? there’s four more options for you to discover
*Custom ambience sounds: You can choose between 4 themes that will make you gameplay more pleasuring or terryfying, up to the choice.

And here are some incomplete features (that will be hopefully included in a new version):

*Animatronics: Foxy, Mangle, Golden freddy, BB(?)
*6AM sequence (when the night is completed)
*Game over sequence (self explanatory)
*Automated jumpscares (puppet is the only one by the moment)
*A Functional mask (since animatronics aren’t a big threat yet, mask still remains useless)
*Left and Right light vents (still undone)

There is currently no ETA or a link to download this game.

Kudos to our reader ‘Pablo Coelho’ for informing us!

Last night at Freddy's: Gameplay conceptual

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email