Unity Engine can achieve animated feature quality visuals, rendered in real-time

In January 2017, we informed you about an amazing first-person interactive story that will showcase the capabilities of Unity 2018 for powering high-end visuals for game productions. While this game is not out yet, Yibing Jiang shared another video showing what game developers and artists can achieve with it.

This video shows a test scene from an upcoming animated short film called ‘Windup’. This short film will be the proof point to show that we can achieve animated feature quality and rendered real-time in Unity engine.

What’s really cool here is that rather than using methods seen in VFX, the team behind it will take techniques from the AAA game production that push the visual bar while being real-time.

And to be honest, we can clearly notice some of the shortcomings in this video, proving that this is indeed being rendered in real-time. The most obvious one is the artifacts from the shadows.

But anyway, this teaser video does look cool so be sure to watch it!

43 thoughts on “Unity Engine can achieve animated feature quality visuals, rendered in real-time”

  1. If you really want to see something impressive in realtime made with Unity, check out ADAM on youtube. Directed by the same guy that did District 9, Niel Blomkamp.

    1. That really isn’t that impressive considering it’s made by Unity and very very finely crafted for maximum effect. And nothing else in Unity looks that good and anything that looks half-decent is system killer.

      1. LOL what? UNITY DID IT. Just because people can’t do that all the time, doesn’t mean that’s the engines fault.The Adam demo ran REALLY well and with the new Scriptable Render Pipeline, it’s possible to have (literally) THOUSANDS of entities on screen with little slow down.

      2. And isn’t real time. That’s pre-rendered. These nobs including John evidently don’t know what real-time means.

          1. Yes. And the other ADAM demos (Parts 2 and 3) were made entirely by Oats studios.

            These newer parts also look better than the original demo made by Unity themselves.

    2. @ P3333tur

      word, ADAM tech demo was very high grade. middleware engines have gotten much richer in visual fidelity. I think developers though should move onto maximizing the performance gains next. graphics are rich but at a big cost. a GTX 680 use to be all that was needed for this generation.

    3. Ohh that’s interesting, didn’t know it was directed by someone reputable. Strange movie from what I can remember. But yeah that short film really makes Unity look great. Sucks not many games look like that.

  2. It’s beautiful. However… it’s weird that they wanted to showcase real-time Unity rendering and editing, and yet the real-time “Demo in Unity Editor” looks like it has less than 10 fps (including the cursor) – pretty far from being comfortable to use such tools…

  3. ADAM looks better. But no-one actually can make games with such visuals since, I guess, a big map this detailed would choke every PC.

    1. You can make games with such visuals. But single player, rather linear and with small, tight maps in closed spaces (remember Doom 3?) and preferably Vulkan/DX12. Definitively not a big open-world game with lots of interactivity, characters and objects. Such game would be rather simplified and short (like The Vanishing of Ethan Carter). But most PCs are low- to mid-end, so nobody would create such a PC-exclusive game today anyway. Costs to profits would not match. Also the console market today is so big that it simply cannot be ignored. Not by publishers of AAA games, anyway.

      1. Cost to profit? While I agree with you, and employees do cost money, I can do some pretty nice lighting and graphical quality with no money. More money never equals better graphics. More skill or talent equals better graphics.

  4. A lot of people not really keeping up with the progression of Unity. Here’s a video showing the new features that improve performance and rendering quality. Not to mention the new 2D features they’re adding and the graphical shader utility. It’s gaining ground on the Unreal engine all the time.

    https://www.youtube.com/watch?v=fRHMB4MWSFA

  5. In real time? Lol, no it can’t. You realize those movies are pre-rendered by entire farms. As was the Unity Adam demo.

    Those graphics aren’t possible in real time, in any engine. And won’t be for decades.

    1. What are you talking about? That’s easy in real time. Just don’t expect anything larger than 10 square metres

      1. It’s not “easy” at all. Ray traxed rendering literally takes hours per frame. So no. This may not be raytraced, which I doubt, but regardless even a 10 m^2 room would take hours per frame.

        1. This isn’t ray traced and I never brought up ray tracing. The visuals presented in the video are easy. The visuals presented in ADAM are also easy. On a small scale.

  6. I’ve always been a huge Cryengine guy, but Unity with it’s HD RP is really on the rise. I’m excited to see where they go.

  7. I’m still not really happy with the Unity toolset.. I’m still far more comfortable using UE4, at the moment. Even though blueprint has completely screwed my programming and I’m having some serious issues fixing it.

  8. Is that with 24fps “animated feature” frame rate too? Because that is what a lot of this engine’s games run at half the time, even less demanding looking games.

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