Book of the Dead is a first-person interactive story showing the graphical capabilities of the Unity Engine

Unity’s Demo Team, creators of “Adam” and “The Blacksmith”, have announced Book of the Dead, a first-person interactive story showcasing the capabilities of Unity 2018 for powering high-end visuals for game productions.

Book of the Dead demonstrates what is possible when using Unity 2018’s new Scriptable Render Pipeline, which provides enhanced customizability of Unity’s rendering architecture, putting more control in the hands of the developers.

As the press release reads, the project is built on the new High-Definition Render Pipeline template shipping with Unity 2018. and various powerful customizations enabled by the SRP. Moreover, all of the natural environment assets in the demo are photogrammetry-scanned real-world objects and textures. The majority of them come from Quixel Megascans, a publicly available library of high-quality scanned assets, which is used widely by high-end game production and film VFX professionals alike.

The environments of the game are built in a way that allows the player to move around and explore. The camera is a continuous first-person camera, and when the player is teleported to a different location, the transition feels like a cinematic cut.

Unlike a traditional first-person game camera, however, here the game camera is designed to have a cinematic handheld feel, with inertia and weight. The height, speed, and shakiness reflect the emotional state of the protagonist and change as the player progresses through the story controlling the character.

Enjoy the first official screenshots for Book of the Dead, as well as its debut trailer. Book of the Dead targets a 2018 release and the following trailer is representative of the actual gameplay experience!

Book of the Dead - Unity Interactive Demo - Teaser

25 thoughts on “Book of the Dead is a first-person interactive story showing the graphical capabilities of the Unity Engine”

  1. Wow, after watching the video those screenshots really dont do it much justice. I wish it was more than just an interactive story though.

      1. I think what Maros means to say is that if you had a game with a lot going on to go with those visuals that performance would be crap and then visuals would have to be lowered. Having it as an interactive story keeps the overhead low and system resources down.

        Personally I think you can have both but then you need a much larger budget.

      2. You can’t have cutting edge graphics and smooth gameplay at the same time. So walking simulators slow you down until you walk like an old person which does two things, it increases performance as there’s less asset streaming going on and it masks low framerates (still noticable if you do fast camera movements).

        1. If that was true then we wouldn’t already have video games with good graphics and “smooth gameplay” right now (which we do).

          1. That depends on your definition of “good”. If you mean as good as a walking simulator then no. No normal game can look that good. The next GTA can’t look as good as a walking simulator that performs the same (unless the walking sim devs mess up a lot).

  2. Now this, this is what i have envisioned pc games to look like for many years now, we have the graphics cards to do this, yet for a long time now, pc graphics have been held back by console parity.

    Just hope they don’t decide to release it on console and go for this parity graphics downgrade BS again, like most games do now.

    If there is no downgrade, then lol at Sp4ctr0, because the XBX1 has no chance of achieving these graphics, and it would really show of the true power of the pc again, would be awesome to see another Crysis breakthrough!

    1. Visually most games look pretty damn good at the moment Tbh. Look at games like Horizon Zero Dawn on PS4, it looks pretty damn good. I don’t mind consoles holding back PC graphics(at the moment) because not everyone owns a NASA computer.

      My old HD 7790 could barely maintain 40+ fps(high not very high settings) in Crysis 1080p.
      And that card was released 6 years after that game.

    2. It has nothing to do with console parity. It has to do with maximizing your potential audience. The vast majority of PC owners can’t run a game with this level of graphical fidelity. That’s why PC-exclusives or PC-centric games like Overwatch, Diablo, Starcraft, LoL, DotA, Fortnite, PUBG, CS:GO, TF2, etc, go for less demanding visuals. Sure, a developer could make a PC game that requires a 1080 to run at 30 FPS but that would severely limit their market. The more people that can play your game, the greater your potential profit.

      1. I honest to god hope you are joking, because that Russian name and god awful English really looks comical. Look at these specs, for PS4 and XONE (https://www.trustedreviews.com/opinion/xbox-one-vs-sony-ps4-2899696), they are what I’d call half of your average mid tier gaming pc currently, and they are supposed to be the best consoles to date. I don’t usually like to hate on people who prefer consoles over PC and I don’t appreciate people who preach PC master race bullshit, because it’s a pathetic argument. But in your case, I’ll make an exception.

  3. Very impressive… even more so when you watch the video… I am curious about the Native American vibe and those wooden automobiles…

  4. Looks incredible! I know one of the dudes that does the render pipeline work on the team, he is a real cool dude.

    Really happy for the team that worked on this update, massive congrats!

    1. Unity is great engine. But it has lowered the barrier to game development, thats why many sh*t Unity games have been released.

  5. “…the following trailer is representative of the actual gameplay experience!”

    What a load of BS, lol.

  6. Doubt it. No problems when running games lmao, just shows how unoptimized Crysis is. If you didn’t have any problems.

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