Pasquale Scionti The Last of Us 2 inspired Unreal Engine 4

This “The Last of Us 2”-inspired project in Unreal Engine 4 with Ray Tracing looks amazing

Pasquale Scionti has created a new post-apocalyptic environment in Unreal Engine 4 that is heavily inspired by The Last of Us 2 and The Division 2. Scionti has used real-time ray tracing in order to enhance this environment, as well as Quixel megascans.

Alongside a cinematic flythrough, Scionti has also shared an in-game video. In this in-game video, the artist explores the highly detailed environment that he has created. Thus, it will give you a better idea of how this environment looks like.

Scionti claims that this updated version of his environment features real-time ray tracing, as well as 2 side foliage and better translucency. Unfortunately, though, this map is not available for download. As such, PC gamers cannot download and try this ray-traced environment on their PC systems.

Lastly, Scionti was also responsible for the Unreal Engine 5 fan remake tech demo in Unreal Engine 4. In that project, the artist tried to recreate one of the environments from the Unreal Engine 5 Tech Demo in UE4. So be sure to check it out (if you haven’t seen it already).


Cinematic Raytraced version of my apocalypse environment render with Unreal Engine 4.26

Ingame Rayraced version of my apocalypse environment render with Unreal Engine 4.26

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email