Doom 3 Fan Remake in Unreal Engine 5

This Doom 3 Fan Remake in Unreal Engine 5 Looks So Cool

Now here is something really cool. YouTube’s ‘Francois Montagud’ has shared a video, showcasing his fan remake of Doom 3 in Unreal Engine 5. So, let’s take a look at it.

As Montagud noted, the goal of his project is to recreate Doom 3’s intense and heavy atmosphere with a personal touch. This fan tech demo was built in Unreal Engine 5.5. For modeling, the artist used 3DSMax, Painter, Designer and ZBrush.

This video shows the latest version of the fan remake. This new version has improved dynamic lighting and FX (Niagara system). It also has more reactive AI behaviors for the zombies and the pinky. The artist has also updated the shooting system with better visual feedback. Not only that, but he reworked sound and ambient effects, and he used the original sound effects from Doom 3 and Alpha Doom 3.

Now, as you will see, this tech demo is still a bit rough around the edges. To be more precise, the animations are still not that great. This is the main area Montagud should put his focus on. At least in my opinion. On the other hand, the hand-crafted deaths look AMAZING. They truly look absolutely incredible. Also, thanks to UE5, the lighting is consistent and top-notch.

This fan tech demo recreates only a small part of Doom 3. It’s not meant to be a full remake. Still, the fact that there are proper gameplay elements is a big plus. Even if those animations need a lot of additional work.

The bad news is that this tech demo of this fan remake for Doom 3 is not available for download. As with a lot of UE5 fan remakes, it’s being created for portfolio purposes. There is a small chance we might get a playable version of it at some point. However, nothing is set in stone as of yet.

Speaking of Unreal Engine 5, you should also check out the following fan projects. For instance, you can find some faithful remasters of Dark Souls and Dark Souls 3, which are super cool. A few months ago, we also shared an amazing remake of Toy Story 2. Then there’s this cool fan remake of Metal Gear Solid. Let’s also not forget this fantastic fan remake of STALKER that’s worth a look. Oh, and don’t miss the Grand Theft Auto 6 fan concept in UE5; it’s pretty impressive. In February 2024, we also shared fan remakes of Grand Theft Auto San Andreas and GTA 3, as well as an Uncharted fan game. We also have a fan remaster of Unreal Gold in UE5. You should also watch the full-on remake video for Final Fantasy 9, and this HD-2D Fan Remake for Xenogears.

Need for Speed Carbon and Tony Hawk’s Underground have also received some cool remakes. Oh, and there is a fan remake of Tomb Raider The Last Revelation, featuring Angelina Jolie and Christoph Walz. And if that’s not enough, there are fan remakes for Star Wars: Republic CommandoDeath StrandingFallout 4Grand Theft Auto 4Need for Speed: Most WantedFallout 4Resident Evil 1, and Silent Hill 3’s Lakeside Amusement Park. Finally, there is this Studio Ghibli-like teaser for Zelda: Ocarina of Time in Unreal Engine 5.

Enjoy and stay tuned for more!

[UE5] DOOM 3 Fan Remake

14 thoughts on “This Doom 3 Fan Remake in Unreal Engine 5 Looks So Cool”

    1. None at all really but at least we don't get the ridiculous articles like I just saw on PCGamer.

      Hope Corrigan, one of their "hardware writers", posted an article about the RTX Pro 6000 card with 96 GB VRAM. Title says 3 times the VRAM of a 5090. Correct. She goes on in the article to claim it's 3 times more powerful than a 5090 in gaming. Yes, she believes that a basically 5090 with 96 GB VRAM for work is 3 times more powerful for gaming than a regular 5090 for gaming when an actual test shows that they perform about the same in gaming. She claims it's a good deal for gamers because it costs 2 times more than a 5090 but it's 3 times more powerful.

      People, if you are taking PCGamer seriously as a hardware or even games review site then do yourself a favor and stop.

    2. Consider several things, which are mentioned in the article:
      It can be just a personal project for learning UE or game development and he chose to do something he fancied, like replicating Doom 3, or a gamedev / artist demo for his portfolio… and it's always possible that we're seeing it while still in progress, and he was just showcasing some progress after hitting some milestones. Some news venue can pick it up and report on it along the way, like here. He might ever release it or not, but that's besides its purpose.

    1. Sadly, RTX Remix does not support OpenGL (and there are currently no plans to add support for it).

    2. If you look at the roadmap of RTX Remix on GitHub, they actually list OpenGL support as a near-term goal, which is nice to see.

      From the wording it looks like they are on the lookout for a suitable OpenGL wrapper.

      The only one I'm aware of right now is an OpenGL-to-Vulkan translator called Zink, which is funded by Valve for future products.

      The only caveat though is that it's pretty much a Linux-only affair at the moment, although I vaguely remember that someone mentioned interest in porting it over to Windows, too.

      We'll see what comes about, eventually…

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