Unity Engine Lion Tech Demo

Take a look at the latest Unity Engine Real-Time Tech Demo, Lion

Unity Technologies has shared a new video from a brand new Unity Engine Real-Time Tech Demo, called Lion. This tech demo uses numerous new features that the latest version of the Unity Engine supports. It can also give us a glimpse at what developers can achieve with this engine.

In order to create this tech demo, Unity Technologies used Unity’s High Definition Render Pipeline (HDRP). To achieve Global Illumination (GI), the team leveraged Adaptive Probe Volumes. Furthermore, Unity used Hair System; a new GPU-driven clustered hair simulation that enables millions of hair strands to react dynamically in real-time.

The new demo environment also features vegetation from SpeedTree. Moreover, Unity used machine-learned Ziva RT deformations to enhance the lion assets.

Unity Technologies claims that this demo runs at 30fps in 4K on PlayStation 5. However, and in my opinion, this tech demo is not as impressive as the Enemies Next-Gen Tech Demo.

Here is hoping that the team will release this tech demo to the public. After all, we’ve already gotten the tech demos of The Heretic, Megacity and Adam.

Enjoy!

​​Lion: A glimpse of the future with Unity Art Tools | Unity

36 thoughts on “Take a look at the latest Unity Engine Real-Time Tech Demo, Lion”

  1. Am I the only one who does not care about Demos anymore ? they take years and years to give us that Tech in actual gaming
    just a tease that rarely happens
    Like the samaritan demo or Infitrator
    even now after 8 or 9 years that quality is nowhere to be found

    1. The infiltrator demo? Lots of games have pretty similar levels of quality now.

      Of course, it’s very hard to match a tech demo in a real game but demos have always been to showcase best-case capabilities.

      The proof is that videogames have steadily been getting better graphics.

      1. always been to showcase best-case capabilities.hmm no, to attract potential stakeholders. $$$

        “The proof is that videogames have steadily been getting better graphics.” Embarrassing steadily for 2022.

        1. There’s plenty of engines that are privately owned and aren’t part of publicly traded company, yet they still put out tech demos.

          Besides, attracting potential stakeholders isn’t mutually exclusive with showcasing best-case capabilities.

          What level of graphics do you expect for 2022? The visuals in some games that came out years ago are already phenomenal (Vanishing of Ethan Carter, A Plague Tale, etc.)

        2. There’s plenty of engines that are privately owned and aren’t part of publicly traded company, yet they still put out tech demos.

          Besides, attracting potential stakeholders isn’t mutually exclusive with showcasing best-case capabilities.

          What level of graphics do you expect for 2022? The visuals in some games that came out years ago are already phenomenal (Vanishing of Ethan Carter, A Plague Tale, etc.)

          1. I can’t even expect physics objects in games anymore, all I expect is bare minimum overly marketed garbage by big companies and for some average Joe to make a good game in his basement.

          2. Lighting and particles as well.
            Whole game is a mess reflecting the management of these bigger companies.

          3. True. Not to mention the memory leak, it seems a lot of users on reddit and steam are experiencing it. The game just starts to stutter all of the sudden and even tho it shows 45fps from 100, it feels way worse. Some say it’s an nVidia thing but we all know it’s a Techland thing.

          4. The engines may be owned however the funding is done privately.

            I expect anything that was announced then to be doubled down now. Take a look at design product around the world, take cars for instance, they’re milking the consumer on a steady 10 years basis with their crappy as$ looking design when we should be having concepts running on the roads already. Creativity and progress are running low, so they’re milking the middle class. So anything you see is a showcase to attract more cash. It’s always about cash.

          5. I don’t disagree that money is always a consideration, but I don’t think money is always the *only* consideration.

            Mature companies aren’t doing series A funding or something internally for example, they just use allocate a portion of their own revenue to R&D. And when engineers are creating new rendering effects, I can promise you that they aren’t thinking about how much money it will raise, but how far they can push their own tech. This is because the rendering engineers are like everyone else and everybody wants to see progress.

          6. “The visuals in some games that came out years ago are already phenomenal (Vanishing of Ethan Carter, A Plague Tale, etc.)”

            The trade off is not worthy.

          7. Walking sims with best visuals? Not surprising, they can make something look nice, but to make the player actually interact with it is a different story.

          8. I mean, as bad as the game was, Cyberpunk 2077 had incredible visuals when fully maxed out. There are other examples, but that’s the highest profile one.

          9. Cyberpunk was not exactly know for great physics, interactivity, etc. So i think my point stands, for the most part at least.

          10. Well I was under the impression we were talking about visuals more generally, since tech demos are usually talked about as holistic views into what the future of CG will look like.

            For pure physics, yes, many games fall short on that front. I would say Red Dead Redemption 2 is probably the best overall game out right now in terms of visuals and physics, because they use the Euphoria engine developed at NaturalMotion for their animation and physics.

    2. I don’t know why you got down voted cause everything you said was spot on. It’s a marketing stunt; they show of the potential to attract potential investors and stakeholders because there’s no such thing as enough cash, and when push comes to shove they release some half as*ed lgbtqia agenda driven last gen IP.

    3. The Unity demos are the worst offender, because you quite literally won’t be able to even approach the quality they show, in a game or interactive product. You can read Unity dev frustrations in the comments of all these demos.

      Their demos are made by large teams of CG experts, and cater more towards CG industry than games. This is in stark opposition with Unreal Engine, where even a single person can potentially match the quality of the demos, especially with UE5 using Nanite and Lumen.

        1. These guys with their high end PC’s should give more money to Chris Roberts if they don’t want to mingle with the peasants.

          1. You don’t need a high end PC, you need a 6th gen Intel or above and a GPU that’s no more than 4 years old. If you can’t afford the basics then get a f***ing console.

          2. If devs wants to brick their tech for older hardware they are free to do so. They should be the ones giving us reasons to upgrade instead of whining people use old hardware.

    4. It’s kinda like how Nvidia used to boast about how much of a game changer PhysX was going to be with all those cool demonstrations they showed off and I don’t think there was any AAA game that took full advantage of it.

      Clearly the priorities have changed in the industry. Why strive for innovation when you can easily cut corners and make the same amount of money in return?

  2. At some point it just seems like a waste of electricity to render all those individual hairs, it doesn’t improve gameplay or enjoyment of the game.

  3. At some point it just seems like a waste of electricity to render all those individual hairs, it doesn’t improve gameplay or enjoyment of the game.

  4. Wonder how many devs will actually use unity after their last stunt… Suspect we will see a huge increas in p2w&mt ridden games on that engine while the devs who dont want to nickle and dime their audience for every cent they have moves elsewhere.

  5. Wonder how many devs will actually use unity after their last stunt… Suspect we will see a huge increas in p2w&mt ridden games on that engine while the devs who dont want to nickle and dime their audience for every cent they have moves elsewhere.

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