Enemies Unity Engine Next-Gen Tech Demo

Take a look at Enemies, a Next-Gen Tech Demo for Unity Engine

Unity Technologies has released a new video, showcasing a brand new next-gen tech demo for the Unity Engine. Titled Enemies, this tech demo expands on the work done for The Heretic, which featured Unity’s first realistic digital human.

Enemies features some brand new graphical features, such as Skin Attachment system on the GPU to allow for high-density meshes. It also features a better 4D pipeline, as well as more realistic eyes with caustics on the iris. Additionally, it packs a new skin shader. Not only that, but it sports a tension tech for blood flow simulation and wrinkle maps, eliminating the need for a facial rig for fine details.

This Next-Gen Tech Demo will be available at the Unity booth at the Game Developers Conference (GDC) on March 23-25. Attendees will be able to check it out as a standalone or running in the Unity Editor. Moreover, the Unity Demo team will release the Hair solution and an updated Digital Human Package in Q2 2022.

Now don’t expect upcoming games to look this good. According to the devs, the demo was running with 40fps in 4K on an NVIDIA GeForce RTX3090. And while the devs claimed that the demo can scale down on older hardware, I’m certain we won’t be getting this kind of graphics until PS5 and Xbox Series X are pushed to their limits at the end of this current-gen console life cycle.


Enemies – real-time cinematic teaser | Unity

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email