Giulio Guglielmi has informed us about a new Ray Tracing Mod that he’s currently creating for Star Wars Battlefront 2015. Now the good news here is that Guglielmi plans to release this mod to the public once it’s complete. Additionally, you can find below an 8K video, showcasing its visual enhancements.
As Guglielmi told us:
“Thanks to the use of “RTgi” and “Ambient Occlusion” I added new Realistic lights and shadows around the objects of the entire screen. I tried to improve “Godrays” the Clouds and Particles effects with a more fimic impact thanks to Color grading.
You can instantly find better Details, new realistic Reflections, sharper textures, and better sense of depth. This is also thanks to the use of “RT Beta Shader” from Pascal Gilcher.
I worked hard to create a Tonemap and a Dynamic Dof that is very similar to the one found in the Unreal Engine 5 tech demo. To avoid any smoke bleeds between RT shader and the in-game effects like smoke and explosions, I used a Fog-Transparency detector.”
The end result is quite amazing, and greatly improves the graphics of the first Battlefront game. To be honest, this mod reminded me of Martin Bergman’s Toddyhancer Mod.
Lastly, we’ll be sure to inform you when the mod becomes available.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”