Star-Wars-Battlefront1

Star Wars Battlefront 2015 looks amazing in 8K with this Ray Tracing Mod

Giulio Guglielmi has informed us about a new Ray Tracing Mod that he’s currently creating for Star Wars Battlefront 2015. Now the good news here is that Guglielmi plans to release this mod to the public once it’s complete. Additionally, you can find below an 8K video, showcasing its visual enhancements.

As Guglielmi told us:

“Thanks to the use of “RTgi” and “Ambient Occlusion” I added new Realistic lights and shadows around the objects of the entire screen. I tried to improve “Godrays” the Clouds and Particles effects with a more fimic impact thanks to Color grading.

You can instantly find better Details, new realistic Reflections, sharper textures, and better sense of depth. This is also thanks to the use of “RT Beta Shader” from Pascal Gilcher.

I worked hard to create a Tonemap and a Dynamic Dof that is very similar to the one found in the Unreal Engine 5 tech demo. To avoid any smoke bleeds between RT shader and the in-game effects like smoke and explosions, I used a Fog-Transparency detector.”

The end result is quite amazing, and greatly improves the graphics of the first Battlefront game. To be honest, this mod reminded me of Martin Bergman’s Toddyhancer Mod.

Lastly, we’ll be sure to inform you when the mod becomes available.

Enjoy!

[8K] Star Wars™Battlefront Remastered | RAY TRACING MOD | Ultra Graphics | Next-Gen | RTX Showcase

15 thoughts on “Star Wars Battlefront 2015 looks amazing in 8K with this Ray Tracing Mod”

  1. What’s the point of adding RT GI on top, when the game already has baked GI using Enlighten. All you get in return is double lighting which messes up the PBR. Looks good otherwise, though.

  2. Looks quite a bit worse than the original game. Baked can look great and using it outside of open world titles, traversing multiple zones for immersion is pretty pointless and a performance hit for no reason. Looks were never the problem of these games. MT’s, afterthought campaigns co-written by people like Mitch Dyer were. Horrible testing and technical work from cheap, diversity hires were. In BF2 they still have a bug where corpses can float away the entire game once the bug is encountered. Rule of thumb. If this guy is attached to the title as a writer? Avoid it. They will use him to push politics for a game journalism defense force, because they know the game is bad. His next game is Gotham Knights. https://uploads.disquscdn.com/images/bc3330998fe37151df6b3ec7bca4f329c31764a50b325ac79e9efa7c2587359b.jpg

    1. It only looks “worse” because of the indirect lighting, but it’s not worse: it’s realistic. Light bounces off everything that’s not totally black and illuminates objects in shadow. No non-RT lighting model can simulate this fully accurately, but raytracing does by its very nature.

  3. global illumination implementation it’s really convincing same as color grading, made me want to try the game again

  4. So now adding crushed whites via reshade preset is news?? You can literally do that to any game using the Adaptive tonnemaper filter with the ACES option. Also adding RTGI is dumb since this game uses a pretty good baked solution.

  5. Kudos to all the artists who worked on this game, and a big middle finger for all the suits who ruined their work

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