Following its teaser trailer, SEGA and IGN have released a brand new video for Sonic Frontiers, featuring 7 minutes of gameplay footage. This video will give you an idea of how the game looks and plays.
Sonic Frontiers will feature, for the first time, open-world environments. Players will battle powerful enemies as you speed through the Starfall Islands. Players can also expect landscapes brimming with dense forests, overflowing waterfalls, sizzling deserts and more.
SEGA currently plans to release Sonic Frontiers in Holiday 2022.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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This looks a bit more like a fan work, I give them credit, a little bit more than a fan work… It looks bland, sonic simulator ?
Looks more like PSO2 re-purposed for ……….whatever this is supposed to be. Nothing about this looks Sonic related at all.
Indeed!
It’s a Soynic, for the sake of the new gen.
Looks pretty relaxing i could get into this
Too slow and the pop up is very aggressive those mid air platforms appearing when you get close to them is very jarring the whole thing feels like a fan project/tech demo
There is potential but they have a long way to go
This looks like Latex beats nudity – The Game.
Very nice! I know Kojima is kinda crazy, but I really didn’t expect to see a so weird Death Stranding 2.
Kijoma had nothing to do with this, so I don’t get your correlation to DS
Issue here is that the environment makes no sense. Not that anything Sonic really makes sense but in this case the realistic landscape mixed with a very impossible to exist looking character makes the whole thing feel very out of place.
Looks like some Unreal Engine generic test environment with a bunch of completely unrelated Sonic bits thrown all over it.
Been lurking for years. Made an account just to say this game looks like absolute dogshit.
Asset flip look and sound, gameplay looks unrefined. Sonic is just sort of hovering around. When he walks his animation isn’t aligned with the ground, in fact none of his animations represent the speed he is moving at. Then the motion blur kicks in and blurs the entire image even though most of the screen is fairly stable. Why are things that are barely moving (relative to the camera) heavily blurred? It just looks rough all around. Every part of it needs work, and the environment needs a big overhaul where they make different areas look unique. The entire island might as well be one forest, one valley and one mountain. I couldn’t tell if he looped back to the same area or if he was exploring different areas. It all looked the same.