Atomic Heart-5

Real-time ray tracing presentations for Assetto Corsa Competizione, Atomic Heart and Mechwarrior 5

At this year’s Gamescom event, KUNOS Simulazioni, Mundfish and Piranha Games showcased their real-time ray tracing effects for Assetto Corsa Competizione, Atomic Heart and Mechwarrior 5, respectively. These presentations will give you an idea at how these developers will implement real-time ray tracing in their games, so we strongly suggest watching them.

For Assetto Corsa Competizione, Atomic Heart and Mechwarrior 5, KUNOS Simulazioni, Mundfish and Piranha Games will be using real-time ray tracing for reflections and shadows.

Unfortunately, and contrary to Battlefield 5 or Enlisted, the developers did not reveal the framerate at which their games were running when RTX was enabled. In Assetto Corsa Competizione we can definitely notice some drops so it will be interesting to see how these games will perform once they are out on NVIDIA’s hardware.

Enjoy!

Nvidia RTX Assetto Corsa Competizione

Nvidia RTX Atomic Heart

Nvidia RTX Mechwarrior 5 Mercenaries

36 thoughts on “Real-time ray tracing presentations for Assetto Corsa Competizione, Atomic Heart and Mechwarrior 5”

    1. Real-time ray tracing is great, but I’m afraid it’s too soon for it to be implemented in games. Just look at the RTX 2080Ti running Shadow of the Tomb Raider.

      1. It just seems like the TR devs are incompetent, they are only doing shadows, which are the cheapest RTX effect.

        Meantime Atomic Heart is doing GI+AO+Reflections all at once in 4K with much better graphics overall.

          1. It depends on overall game graphics. BF5 is 60 FPS in FHD with RTX on. Devs of Metro Exodus are targeting this too. So 4K with RT is sci-fi for graphics demand games.

          2. Ya and BF5 is using the full RayTracing effects not just the shadows… That build of Tomb Raider should have never been on the show floor. All’s it has done is made the retarded masses confused and angry… Morons.

          3. >BF5 is using the full RayTracing effects

            No it isn’t, it’s only using reflections, no shadows, no GI and no AO.

      2. Battlefield 5 is running at 60 FPS 1080p with RTX on, so it’s more down to the dev I think. ROTR games have never been really well optimized.

          1. With ray-traicing? Yes. It would be shame if it run like this without RTX. But right now did you really expact 4K 60FPS with RT?

          2. The thing that concerns me and nobody seems to have brought up would be the rtx 2070. If those guys are stuck with 720p with raytracing…

          3. That’s a good question. I am curious about release tests. 720p would be nonsense. I think it will be 1080p and 30FPS.

          4. It will depend how will be look like the final frame upscaled to native resolution which should be secured by DLSS.

        1. Well to be fair, ROTR is using RTX for shadows and BFV is using them for reflections. Shadows are A LOT harder to render than Reflections.

        2. I’m not spending $1200 on a card to play at 1080p – ray trace or not. If I drop $1200 on a damn video card then this thing better be pulling massive rasterizing workloads and do circles on the latest games at 4k 100fps FLAWLESSLY. These games are not some obscure unicorns and if a crap $400 XboneX can pull all these new games at 4k at 30-60fps then a damn full blown rig with a $1200 2080ti had best pull 4k 100fps or its just more fabricated mainstream sheep brand value like a Lacrosse shirt or $400 jeans that cost $4 to make.

      3. Even if nvidia/AMD/Intel introduce ray tracing five years from now at the time we will also going to said it is “too soon”. It has to start somewhere. Hybrid rendering will change the way games has been developed for decades. Just like A4 dev mention how the current ray tracing implementation is the most naive way to do it. But when developer are used to it thinhs will get improved. Right now ray tracing will give the chance to game engine developer to clean up their engine from “tricks” that end up making the game engine more bloated.

    1. You want to see ‘Fullmetal Alchemist’ with perfect quality without ads

      I Suggest==> XCINEMAFOX.BLOGSPOT.COM

      Only this blog!!

    2. And in 2019 you will be saying “Don’t buy NVIDIA GPU, buy AMD instead”. I see it right now. AMD fans rulez. 🙂

    1. Yeah, it’s outdated in terms of graphics, sadly. But it’s one of few choices if you want to play a game with realistic driving mechanics.

    2. lol, no. Beside the fact it’s a REAL sim, unlike the games you mentioned that are sim-cades. The game is doing a LOT more under the hood that those aren’t so having amazing graphics or real physics performance is a choice the devs have to make. Please though, don’t tell me AC or this new AC:C looks crap.

  1. Well the tech itself is cool to talk about, but those cards not so much – until Sept 14th – because Nvidia didn’t give us anything to chew on like they always have at each presser. To me because Nvidia, SEED (EA), and MS all collaborated on RT, bet your sweet cupcakes they are going to drive them like they do all their other products – drip fed and over priced. Those cards have Greenberg-like marketing all over them (especially the last Nvidia presser) and it make sense since all 3 companies are close to one another and each very good at price gouging and gaming the market and consumers with little resistance. I’m sure as respective market manipulators they all share marketing tactics.

  2. No more console parity..RTX is game changer..Yes it’s pretty heavy for GPUs right now, as tessellation was in 2010-2011. But it’s a start.

  3. I was already sold on Atomic Heart when I saw the 1st trailer but this is freaking insane! Personally I would get a 2080 Ti just for Atomic Heart LOL 🙂

    Awesome stuff, man if this is 1st Gen ray tracing can you imagine Gen 2 and also Gen 2 GPUs, that sh|t is going to be crazy! Now if only the price would magically drop on the RTX.

Leave a Reply

Your email address will not be published. Required fields are marked *