Straight4 has just shared the first official trailer for the spiritual successor to GTR, Project Motor Racing. This trailer packs some pre-alpha gameplay scenes, so it can give you a first look at what the devs aim to create.
For those unaware, Project Motor Racing was previously known as GTRevival. The game is headed by Ian Bell, the man behind Need for Speed: Shift and Project CARS.
Project Motor Racing promises to ignite all the passion, beauty, and intensity of professional motorsport. Players will be able to race across eras in 70+ iconic cars across 10 racing classes. The game will have both a Single Player Career and Online Racing Modes.
Straight4 claims that the game will have a benchmark-setting physics engine built on the mod-friendly GIANTS Engine 10. This will deliver unmatched handling realism and high-fidelity FFB.
Project Motor Racing will have 27 scanned tracks. All of them will support Dynamic Weather Conditions, Adaptive Racing and Drying Line, as well as a full 24-hour day/night cycle.
Straight4 has also shared the game’s official PC system requirements. According to them, PC gamers will at least need an AMD Ryzen 3 3100 or Intel Core i5-8400 with 8GB of RAM and an Nvidia GTX 1060 or AMD Radeon RX 580. The game will also require 35GB of free disk space. The devs recommend using an AMD Ryzen 5 5600X with 16GB of RAM and an Nvidia GTX 2060 or an AMD equivalent GPU.
As we can see, this new racing game won’t require a high-end PC system. Thus, it should run on a wide range of PC systems. At the same time, it may not dazzle with its graphics. This should come as a surprise, though. Project Motor Racing will focus mainly on its handling and physics. And those are what matter the most for this kind of racing games on PC.
Project Motor Racing will come out on PC in Fall 2025.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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