Crysis 3 feature 2

NVIDIA GeForce RTX2080 runs Crysis 3 with Reshade Ray Tracing with 60fps at Very High/1080p

These past few weeks we’ve been sharing numerous videos from games that were visually improved by Pascal Gilcher’s Ray Tracing Reshade. However, all of the users that have been testing this experimental version of ReShade were using mid-range GPUs. Thankfully, YouTube’s ‘4K Video Source’ has shared a video showing Crysis 3 with this Reshade Ray Tracing/Path Tracing mod running on an NVIDIA GeForce RTX2080.

Now the good news here is that the NVIDIA GeForce RTX2080 can run Crysis 3 with these ray tracing/path tracing effects at 1080p, on Very High settings and with 60fps. Do note that Crysis 3 is still a beautiful – and demanding – game so it’s at least great knowing that this particular GPU can run it with 60fps.

As we’ve already said, Crytek has done an amazing work with its lighting and ambient occlusion solutions in Crysis 3. However, we can clearly notice some visual improvements in the grass field that is showcased in this video. So yes, despite its alpha state and the fact that Reshade cannot offer proper ray tracing effects (as it only uses depth information available in screen space in order to provide these “path tracing” effects), it can still improve the visuals of modern-day games,

Obviously, the performance hit of this Reshade Ray Tracing mod is quite high and most users will not be able to use it, however, it will at least give us an option to replay current titles when more powerful GPUs will be available on the market. Basically, this is a win-win situation as it is completely optional (it’s up to you to decide whether you will replay your older games with it). Not only that, but the Path Tracing settings can be adjusted to your liking, meaning that you can decrease the amount of the additional ambient occlusion effects that are being introduced by it.

As a bonus, I’ve decided to also include below a video showing the Reshade Path Tracing mod in the first Crysis game with the best three mods that are currently available for it; BlackFire’s Mod Ultimate Update 1.3, Crysis “HD Textures Pack 2016” and Rygel High Texture Mod.

Enjoy!

EDIT:

On closer inspection, there appears to be something really fishy with the Crysis 1 video. I don’t remember Crysis looking that bad so the YouTuber may have used lower settings when Reshade was disabled. As such, I’ve decided to remove the video as it appears to be misleading.

Crysis 3 Ray Tracing RTX 2080

39 thoughts on “NVIDIA GeForce RTX2080 runs Crysis 3 with Reshade Ray Tracing with 60fps at Very High/1080p”

  1. The writing in your articles is f`cking atrocious, it’s as if it’s done by a bot.
    Did you even bother watching the videos you linked?
    The Crysis 3 one is clearly using misconfigured settings for the shader, it’s making everything dark and barely visible.
    The other video is a purposefully dishonest comparison using Low settings for vanilla.

  2. wait till 3000 series when Nvidia will tell you how the 2000 series were unable to offer real ray tracing

  3. I’m not sure I care, nor does my RTX 2080 bub .

    3840×1600 F1 2019 Maxed out 75FPS is much more fun and worth our time! (:

  4. As a user of that RT Shader i must say that there are games like Crysis 3 wich doesn’t add much to the visuals, just decrease performance. Cryengine has a very good global ilumination implementation and this shader will only add some darkness to it and unnecesary colours.

    The Crysis 2007 video is completely Fake, thats more like Vanilla Low vs Modded without the RT shader

  5. it still amaze me how no other game can make Grass water and Trees look so much natural like Crysis 3.
    Damn this game still looks 100 times better than 95% of most AAA game today

    1. So the games can run on consoles and potatos aswell. AAA gaming industry is all about getting most sales and Indie devs have lower budgets to make good looking games

    2. Because lazy devs using ut or unity engines for their projects.
      Sadly most games today look and play the same…

    1. LOL It was so badly configured that i think the user recieved too much hate. I mean 2.0 in Ambient Oclussion intensity is soo much for any game, Now we got an empty article 🙂

  6. If I wanted to play at 1080p60 I’d buy an Xbox. Raytracing is laughably bleeding edge tech that may actually be worth using in 5+ years.

          1. “you damn well know it!”
            no he doesn’t. when it comes to peasants, you’ve got stupid sony peasants then you’ve got rytarded xbots who are unbelievably dense.

          2. True that but his use of the word “regularly” was clearly carefully chosen because of its subjective nature. Disingenuous BS, in other words, that only the most ignorant of fools would take at face value.

        1. xbox f4ggot detected, xbox one x cannot achieve native 4k and 60fps on anything other than card games. there have to be compromises for anything else.

  7. RTX hardware is very expensive right now but new tech is often very expensive for early adopters. If Nvidia hadn’t pushed the tech then there would be no reason for Developers to start working with it and advancement would not have happened.

    I do think Nvidia is overcharging a bit though. Perhaps in a couple of generations RTX or something similar will be affordable by most people but who knows how long that will be.

    1. news flash
      Microsoft has DXR already without it no push from either AMD or Nvidia would matter

      Microsoft are the ones pushing for raytracing not Nvidia

      1. RTX isn’t new tech though… They tossed a RT chip on the card yet it has zero bearing on raytracing being implemented in games, as seen by them enabling the tech on 10 series cards. They are advertising the card to be the only way you can get raytracing and marking the price up accordingly, when all this is, is another card drop with a built in excuse to grab more money from people right after getting some from the 20 series. I imagine this will be status quo now. “This series of cards we’re dropping has got x ‘new’ thing on it.” With some fine print about having to do 1080 or only 60Hz…. It doesn’t matter what the “new” tech does, if you have to use it in an old way.

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