New NVIDIA DX12 Tech Demo Shows Spectacular Ray-Traced Visuals

During this year’s Computex, NVIDIA presented an amazing DirectX 12 tech demo. This tech demo featured ray traced shadows, sparse smoke and interactive volumetric smoke (that take advantage of DX12’s exclusive volume tiled resource and sparse fluid simulation features), as well as screen space reflections. This tech demo ran on a single 980 Ti, though keep in mind that as with most tech demos, we won’t be getting these visuals in our games anytime soon. Still, NVIDIA has give us a glimpse at the future, so go ahead and enjoy the video!

MECH Ti Feature Demo

28 thoughts on “New NVIDIA DX12 Tech Demo Shows Spectacular Ray-Traced Visuals”

  1. Ray-tracing is the best lighting technique out there and it looks amazing here. However I haven’t seen one yet that is efficient enough to render an entire game world. I mean there is Octane Render, but that still has a long ways to go.

  2. its really late…. 2015… I was expecting these along realtime sub surface scattering in 2011 😐 Thanks to consoles!

  3. EVEN THE 980TI STRUGGLES WITH RAY-TRACING AND IT ONLY SHOWS A ROBOT..IMAGINE WHAT POWER DO WE NEED FOR THESE EFFECTS IN GAME LIKE THE WITCHER..LOL..

    TEN YEARS FROM NOW, EASILY..

    1. lmao, the demos performance also doesn’t seem to be helped by the use of all those game works effects, jesus Nvidia.

          1. Idiot, these are DX12 effects. And since AMD created DX12 it’s AMD’s fault.

          2. Look at the smoke effects, they look exactly like the smoke effects from gameworks

          3. “volumetric smoke (that take advantage of DX12’s exclusive volume tiled resource and sparse fluid simulation features),”

  4. Ray traced shadows are pretty great. That takes a lot of CPU power tho, unless they somehow found a way to do it on the GPU.

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