The Elder Scrolls IV Oblivion in Unreal Engine 5

New gameplay videos for The Elder Scrolls IV: Oblivion in Unreal Engine 5

Last month, we shared a video showing The Elder Scrolls IV: Oblivion in Unreal Engine 5. Developed by Greg Coulthard, this project aims to bring Bethesda’s game to the latest version of Unreal Engine. And earlier this month, Greg shared some new gameplay videos from it.

As Greg noted, a lot of work has been done since the last video we shared. The project now has better lighting and NPCs can now look at the player. Furthermore, the textures have been Crazybumped to create specular and roughness masks on the architecture. Not only that, but Greg has added a new town to it.

These three videos showcase Greg’s trip to Chorrol. In these videos, he explores the Prancing Poney Inn, some ancient fort ruins and a farmhouse, as well as the medieval town of Chorrol.

From what we know so far, Greg does not plan to release this project to the public. Still, it’s a pretty cool project and I’m certain that will interest some Oblivion fans.

Enjoy!

Unreal engine 5 Early Access 2 - Oblivion - The road to Chorrol - Part I

Unreal Engine 5 Early Access 2 - Oblivion - The road to Chorrol - Part II

Unreal Engine 5 Early Access 2 - Oblivion - The road to Chorrol - Part III

6 thoughts on “New gameplay videos for The Elder Scrolls IV: Oblivion in Unreal Engine 5”

    1. I don’t know man. I’ve been doing a new playthough for the past several months and with the right modifications (oblivion display tweaks being the most important one) the game runs pretty much flawlessly. 80 hours in and I can count the amount of bugs on one hand.

      1. Wait till your save breaks and all anims freeze after 200h because of a long running bug requiring a 3rd party tool, the fact that you have to manually tweak a game you paid like it’s a fcking used vintage car and install countless of fan patches and engine fixes is already a terrible thing, Bethesda should be sued for selling such janky games

  1. im sorry but if hes actually promising that the entire game will be redone in unreal engine, …. well folks, hell never be done. another attention seeking “dev”

  2. Looks a little less “flat” than the original. I mean, actually flat, as all old open world games. Without many ground “imperfections”, as modern games realistically does.

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