Humankind strategy game screenshots header

New developer diary for Humankind focuses on its sound design

SEGA and Amplitude Studios have released a new video in which they explore the process that has gone into creating the sound design of our upcoming historical strategy game Humankind.

Players will be able to immerse themselves in the unique soundscapes of 11 different biomes that make up the Earth’s terrain. As players create and expand their cities, these soundscapes will be complemented by urban ambiance.

The game’s sound team traveled to various locations around the world to capture ambient sound. Moreover, it went as far as to record the noise of active volcanoes in Italy to represent the sound of Mount Vesuvius.

Furthermore, and as a special bonus, SEGA has created an additional “ambient soundscapes” video. This video features a 1 hour loop of nature sounds from the game to study, work, or sleep to.

In Humankind, players will face historical events, lead renowned figures of humankind, and make scientific breakthroughs. Players will also discover the natural wonders of the world or build the most remarkable creations of humankind.

SEGA was originally planning to release this new strategy game later this year. However, and according to its Steam page, the game now targets a 2021 release date.


HUMANKIND™ Feature Focus: Immersive Sounds

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email