Chernobylite feature 2

New Chernobylite video compares real-life with in-game locations

The Farm 51 has released a new video for Chernobylite. This video compares the real locations with their virtual counterparts. The video shows how precisely Pripyat’s and Chernobyl’s signature places have been digitized into the game objects. The team was able to pull it off thanks to photogrammetry and other advanced 3D-scanning techniques.

Chernobylite is a science fiction survival horror experience from the team behind the critically-acclaimed Get Even. The game aims to mix free exploration of its disturbing world with challenging combat, unique crafting, and non-linear storytelling.

Furthermore, and for bigger authenticity of the world setting, in the initial release all in-game dialogues were recorded in Russian language, with the help of actor voices playing in S.T.A.L.K.E.R. and Metro series before.

Chernobylite also utilizes Unreal Engine 4 and is based on Reality 51’s scanning technology. Players will be able to ally or compete with other stalkers of the Chernobyl zone to survive. Players can spend as long as they need to prepare in order to face the game’s challenges.

“Every passing moment, your chances of success are dwindling: comrades are dying, supplies are running out, or an unexpected patrol could discover you. And on top of all this, supernatural dangers arise around you in mysterious patterns. Each day brings new challenges with the ever-increasing severity of your current situation. Plan your strategy carefully if you want to survive.”

Players will also be able to craft their gear and weapons to protect themselves from the hostile military personnel and supernatural threats. Not only that, but they’ll also make use of the sophisticated tools at their disposal to aid them in their struggle while navigating the rough and contaminated environment.

Lastly, players can decide what happens in the world around them by making choices and finding, or avoiding, the truth.

Chernobylite Alternate Realities

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email