NVIDIA has just released a new video for Metro Exodus, showcasing 6 minutes of gameplay footage from the PC version with RTX mode enabled. In other words, this video showcases the real-time ray traced Global Illumination effects that 4A Games will implement to the game.
This video also features some new comparison scenes between real-time ray tracing and the “old-gen” lighting, global illumination and ambient occlusion effects. As such, these scenes will give you an idea of what you can expect from the RTX version of the game.
At the start of the video, NVIDIA notes that these scenes were captured from a beta version (which is obviously the Gamescom 2018 build). Therefore, the final version may look different and perform faster.
Metro Exodus will be one of the first games that will support real-time ray tracing. The game is powered by the 4A Engine and is currently planned for a February 22nd, 2019, release.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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All I care about is ray tracing. I don’t even need the game. Just give me ray tracing and I’ll be happy.
Your life must be flashing before your eyes…
In glorious 30 fps
The stupid people will peddle this though, forgetting it was an unoptimised build and more optimisation for Ray Tracing will come later. Stop peddling old and outdated FPS numbers.
Doesn’t understand a joke, and still calls people stupid.
Lol
Digital Foundry already showed a video of RTX global illumination running at 50-60fps and that’s still unoptimised so no idea where you got the 30fps from.
Re-read the original comment thread, but this time remove the stick up your a$$.
XD
Just proving how stupid you’re and you still didn’t answer the question.
Its you who should go ahead and read up on it. What we are seeing in these games is a heavily dumbed down version of the tech initially advertised.
Like in BF5 the reflections with rtx are nowhere near being accurate.
Probably for optimisation reasons, I mean we have a ton of people crying about performance, they want perfect image quality for no performance gain.
That’s not a question, that’s a statement.
Also, if you couldn’t tell i was making a joke. You should just delete your absolutely embarrassing comments. Heck, maybe your account.
ooooooooh, it’s a joke now, in other words it’s a way for you to get out of something you were wrong about. You’re a joke.
The only joke i am reading is you.
30fps
30fps
30fps
Lol grow up kid
Tells me to grow up while being childish LOL
Lol sorry kid, but I don’t make fun of disappointments like you. Lol
I’m just going re-block you, Kim Kardashionwest.
(Nice edits on ypur comment btw)
can’t wait to run this on my 8800GT
Should work fine. You will have to download some Tensor Cores and RT Cores from Nvidia’s site though and flash them onto your card if you want to run it with RTX on 😛
8800 cards were really awesome, I still have my 8800Ultra somewhere :P, although is not working correctly (there are some artifacts in more demanding games while older games runs without artifacts for some strange reason)
In it’s day the 8800 Ultra was the best that money could buy. iirc it cost around $800 back in 2007 on release. That would be almost $1,000 adjusting for inflation in today’s dollars.
The first rig that I built myself in 2007 had a E8400 Core 2 Duo and an 8800 GT and a whopping 2 GB RAM. That was a pretty nice gaming rig back then. I have no idea what was going into my rigs before then. A family member was building them for me.
I had q6600 GHz back then but core 2 duo was also good because games didnt utilized more cores correctly anyway. When it comes to price I have paid less money for 8800Ultra (730$) back then than year ago for 1080ti (918$) because of dolar exchange costs these days in my country :(.
BTW – If you live in USA you have only pay 1200$ for 2080ti or you have to add some additional taxes?
All of the places that I buy from online charge a sales tax based on which state you live in. In my state the sales tax is 9.25% so if I bought from Amazon or Newegg or the Nvidia Store the total would be $1,310. There are some online retailers that don’t charge sales tax though.
Thanks for explanation. $1300 is still cheaper compared to 2080ti cost (1486$) in my country
$1500 equivalent in my country is 9 months of average salary collectively.
thanks nvidia i will now go and play with my camel’s ding dong instead of getting a ray tracing card.
That’s the thing, depending where you live GPU costs are different. With 2000 euro average salary in Germany people can buy 2080ti with just one salary, but in some UE countries average salary can be as low as even 400euro, and you even say in your country 2080ti costs 9 months of work, that’s just crazy.
they don’t cost differently like games, low minimum is what they announce and depending on your country and tax policy those prices stack up. so if you’re living in a poor country you still have to pay taxes and the price that nvidia announces despite your country’s economic.
Well of course GPU cost similar but what I wanted to say depending where you live GPU prices will look differently, because people earn different amount of money. If you work in rich country you can buy GPU 2080ti with just one salary while in poor countries people have to work 9 months in order to buy basically the same product. We live in a unfair world 😛
yep. hopefully germans let more immigrants in so that their minimum wage goes further down so that they won’t have it that easy 🙂
jk, i love germans and i know there’s no such thing as minimum wage in germany in general but still, unfair world.
i ran it on my 128mb gefore 5300 with 120fps and ultra setting on 4k.
i would love to have huge jump in graphics rather than this
This is the first step to huge jump in a graphics. 🙂 Raytracing is the way to achieve photo-realistic games.
Makes me excited to go to the metro…
Until Mr. Touchy (the crazy homeless man) gets on board, then it’s a series of bad experiences.
in saudi arabia we don’t have metro systems so we hang into camel pubes and ride them where ever they go.
I am not sure why they said “saving development time” as using ray-tracing would only increase it because they will still need to add normal rasterised lights for 99.8% of gamers and then ray-tracing for 2070/2080/2080ti owners who choose to use it. I mean in the future possibly yes when ray-tracing is default method of rendering but at the moment it will not save any development time.
By cutting corners of other parts of the game, duh!!
Looks fantastic
https://uploads.disquscdn.com/images/1ce20003395ab811ed52624d471f667f058375c4cc2cd82e1d39881eef603dba.png
Justin kept his word nvidia lol
I just realized nvidia consolized PC hardware, we’re going to buy new cards for an nvidia game’s don’t work feature which is exclusive to some games that come with this new hardware. damn what a time to alive.
Ill have one large rtx2080ti, 2 2070s, one number 9, 5 2080s with dip and a cola light.
Looks like Far Cry 4. But i understand. They need all the money they can get to fund the game. Including promoting some crap from Nvidia.
I guess I have to satisfy myself with Metro until STALKER 2 comes out but the horror aspect of Metro series seems to be gone 🙁
Looks good can’t deny that. What’s the performance price ? That’s my question.
I’ll hope for a very soft pillow then.
‘-‘
While they ram their nvidia dicks down your bum-bum hole
Looks really good BUT I honestly expected a little more. This is Raytraced GI and it looks on par (with no artifacts of course) with Cryengine’s SVOGI.
yes sir.
is it just me or when the RTX is enabled the graphics get a lot… worser?
It makes much less of a difference than i expected… Yeah, it’s correct now and even more so when compared side by side, but the game overall still looks videogame-y, which is what i wanted raytracing to “fix”. Even if that is more influenced by the color grading and general art direction, i still feel underwhelmed.
Wonder if it is only Single bounce or multiple!