BioWare and Electronic Arts have released an official remastered comparison trailer for Mass Effect Legendary Edition. This trailer showcases a side-by-side comparison of the stunning environmental, character, and visual effects improvements of the Remaster.
BioWare has increased the engine limits on texture sizes, so any textures that were authored larger than could be used on-disk could now use their full resolutions. BioWare also wrote some batch processes that worked along with an AI up-res program to increase the original uncompressed textures to four times their original sizes. Furthermore, the Remaster incorporates some more modern texture compression techniques.
Additionally, BioWare worked with the textures and materials to ensure plastics, fabrics, and metals reacted to light in a more convincing way. However, the Remaster will not be using PBR.
Lastly, BioWare re-rendered the pre-rendered cutscenes in 4K. Its artists also tweaked the environments and some assets.
Mass Effect Legendary Edition releases May 14th.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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“…AI up-res program….”
Hahaha. It’s hilarious that this garbage is still used. If you want smeary garbage textured made by “artificial intelligence”, then you’re all set with this pile of lazy trash.
not really, it depends on what models they used. try esrgan for yourself.
Is it just me or is there a lot of a$$ in that trailer?
Jokes aside, this really does not look good. The tone and atmosphere looks completely different. They gave it an oversaturated Marvel look. I’d like to see a comparison between this and the texture patched PC versions.
I’m on the fence about that, but worst case scenario, I’d tack on a shader and that’s that.
The games underneath are too good to diss over visuals.
I do really want this to be good. I haven’t replayed the series since it released on x360 and ME1 definitely needs a gameplay redux. Still waiting for this release to decide which version to replay.
@ 1:37
amazing that they added a toggle option for subsurface scattering. no amount of mods could ever implement or replicate this feature. on top of geometry enhancements for characters, environments and included foliage. legendary Edition is vastly shaping up to being the definitive experience.