Insurgency: Sandstorm Gamescom 2018 Gameplay Trailer

Focus Home Interactive has released the Gamescom 2018 gameplay trailer for Insurgency: Sandstorm. Insurgency: Sandstorm is New World Interactive’s new game: a reborn, improved, and expanded sequel to indie multiplayer FPS hit Insurgency, coming September 18th to the PC. According to the press release, and thanks to all the positive feedback the game received during the first Pre-order Beta last month, the studio has polished and optimized the game to meet players’ expectation.

Insurgency: Sandstorm is built in Unreal Engine 4 with upgraded graphics, promising to take the series into a new era. The game will feature extended gameplay possibilities, improved immersion, as well as new co-op and versus objective-based game modes, while also retaining the lethal tactical action that made Insurgency the worldwide phenomenon it is today.

In Insurgency: Sandstorm, players will experience kinetic, gritty, and immersive combat on a modern battlefield that strikes a balance between action and simulation gameplay. Both you and your enemies can die in as few as one or two shots; there is no health bar, kill feed, crosshair, or regenerating health. Teams must move with speed and fluidity as they weave through dense urban environments, capturing and destroying vital enemy objectives.

Each weapon has unique ballistic calculations that take into account bullet drop, travel time, and penetration power. Bullets are tracked realistically in each magazine container, and magazines do not automatically merge together. Players can choose to drop magazines for faster reloads in dangerous situations, carefully open doors to keep quiet, or bash them down with a shoulder charge.

Enjoy!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email