A couple of days ago, we shared a video showing Max Payne 3 running in 8K resolution on Max settings. Now while it was glorious to see this game running in 8K, we are certain that some of our fans would be more interested in newer titles running at such ridiculous resolutions. And thankfully, Thirty IR has released a video showing Battlefield 1 running in 8K on Ultra settings with more than 60fps.
Similarly to the Max Payne 3 video, Thirty IR used two NVIDIA GeForce RTX2080Ti graphics cards in SLI via NVLink. From the looks of it, SLI scaling was great which is why the game was able to run smoothly on such setup.
Now I’m pretty sure that some will say something like “What’s the point of running the games at 8K when we don’t have an 8K monitor?” And the answer to that is simple: downsampling. By using such high resolutions you can almost completely eliminate aliasing and shimmering, especially in games that rely solely on post-process AA solutions (Battlefield 1 is not one of them but still).
But anyway, we believe it’s really cool witnessing games running in 8K resolution, especially when they are running smoothly on Ultra settings. The fact that we have a game that came out in 2016 and runs this good in 8K – despite requiring a pair of RTX2080Tis – is also fascinating.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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LOL 8k video compressed with an C64…
WTF !!! You have an 2080ti SLI but barely capable of having a correct Codec Bitrate to have a nice video…Oh lord !
SLI is the future, because very soon Nv will hit the wall (they cant shrink process node forever).
But Nividia invented physics, so they can break a few rules.
Correction They BOUGHT physics. They didn’t event Sh*t. Aegia…
True but there is no need to. Very, very few actually need more performance than is available today with a single modern GPU. When there is a need a different solution will arrive. Possibly multi-chip modules where you can have tens of thousands of cores on separate dies to take into account for present die size limitations in fabbing connected by an interface to treat them as one GPU but that is inefficient right now. Even high end gamers don’t want a 500 to 750 watt graphics card.
Most likely we will see a complete break from silicon in the future at some point. One material being researched is carbon nanotubes which holds the potential of being 5 times faster than using silicon while using a lot less power.
In any case SLI has gone the way of the dinosaur and Nvidia knows it as well as most Developers know it and that’s why it continues to decline in support.
It’s been over 4 years ago that Nvidia and AMD released there last multi-gpu cards. It’s done. Stick a fork in it.
I don’t fully agree on that, and it’s also not directly related to carbon nanotube either, as far as I’m concerned.
I know SLI days are over, but what about NVLink ?
You must be aware that NVidia has introduced a new interface called NVLINK with the consumer Turing GPUs, instead of the old SLI. Obviously, it’s the same multi-GPU bridge which can be used for gaming, but it has an interface with many times the bandwidth of an SLI connection.
Because NVLink can be used for direct memory access between cards, and not through the PCIe slots as this was creating a huge bottleneck with SLI. So I think NVlink is the future, if we go by Nvidia’s theory, :D.
SLI bridges mostly used to have a bandwidth of 1GB/s (normal bridge), and 2GB/s (for the HB bridge), with a rough estimate.
NVLink on Turing cards can do 25GB/s one way, and or 50GB/s in total. But according to Nvidia, total bandwidth is 50GB/s one way, and 100GB/s total.
But all of this will only help, if GAMES are going to take advantage of this new multi-GPU feature, provided the Game developers also implement this.
The main advantage of Nvlink is that it might help with peer-to-peer interface, VRAM stacking, because essentially the GPUs are much closer together now, also bringing the latency of a GPU-to-GPU transfer way down.
So unlike SLI, where the latency had to go through PCIe as well as memory, Nvlink behaves in a different manner.
We can think of it an app that looks at one GPU, and then looks at another GPU and does something else same time. So it seems NVlink will be the future when it comes to multi-GPU setup, but sadly ONLY on the high-end market segment, as other Turing cards will lack NVLINK support.
But again, like I said before, all of this will actually depend on how well the Game’s ENGINE benefits from a future multi-GPU setup. Also, assuming NVLINK will also help with VRAM stacking, the 2 GPUS should support Split Frame rendering/SFR.
Unlike the previous AFR mode used mostly in SLI, Alternate frame rendering that is, in which each GPU used it’s own frame buffer/VRAM, and it never got added/stacked.
According to theory,
In AFR, each GPU renders each of the other frame (either the alternate Odd or Even).
In SFR, each GPU renders half of every frame. (top/bottom, or plane division).
So I think NVLINK should also help with VRAM stacking, though we need to see how this gets implemented fully in most of the Games, either in DX12 or VULKAN API mode.
Apart from this, even the price of an NVLINK bridge is kind of high, so this can be a very expensive multi-GPU setup, and not many gamers might be able to afford these.
I STILL prefer having a SINGLE powerful GPU on my rig, because a lot of games don’t scale well on SLI/CFX.
Can’t comment about the performance on NVlink though.
NVLink was planned about 6 years ago for what was then called a Volta and there was seen a need for some type of multi-GPU in gaming. That was the thinking then. Volta didn’t come and instead we got Pascal. Now there is a Turing and the NVLink is there because the R&D has been paid for long, long ago. And also it sounds cool. A selling point for anyone that could possibly afford multi-GPU high end Turings just because they can, nothing more really.
Yup, Nvlink isn’t some new Tech, but Nvidia has introduced this feature now with the release of Turing Gaming cards, mostly for the consumer market.
As we already know, it has been used before on some Tesla P100 products, and few DGX-1 and DGX-Station high performance computers, but we haven’t seen this implemented in any gaming GPU yet.
NVLINK more like. 😀
You right, Nv call it NVLINK right now but who knows what different name Nv will use in the future. Personally I will probably forever remember “SLI” term/word, because I’m using it since 3DFX voodoo times.
Is that your boyfriend? you keep promoting this sh((t called news
Really?
This is better than nude mods ‘news’. Sometimes they post embarrassing articles.
Those articles are how I found this site.
Nude mod news is the only reason I keep coming back to this site, to check if there’s more articles. There never is… 🙁
Plays game in 8K, uploads video in 1080 -_- GG
He said he’s streaming it live like a 1 minute into the video, it’s just the copy of that…
Pity really. Besides, he’s pretty CPU bound too, and he refuses to admit it lol.
3. It’s been done before
5. WHO LET THE DOGS OUT??
At least as good or better.
8-bit>8K
8k but cant even watch it in 4k, the f*k….
fair enough, but most times when people mention SLI they are reffering to dual high end cards, ie 2080’s not to mid range or low end cards.
who gives a F
Currently Nv simply dont care that much about SLI but in some games
like for example shadow of the tomb raider SLI works really great (99% GPU scaling!) and performance is amazing. But the biggest issue is stuttering (because of frametimes) and I hope this issue can be somehow fixed in the near future. If SLI would work perfectly now I would rather buy 2’nd 1080ti than 2080ti.
Every new Geforce update includes a new Sli profile.
Kangzfield