YouTube’s ‘EiermannTelevision’ has shared two videos, showcasing early examples of STALKER Alpha and Manhunt with RTX Remix Path Tracing. In order to add the Path Tracing effects, the YouTuber used the RTX Remix Runtime that NVIDIA recently released.
Going into more details, only the Alpha build of STALKER currently works with RTX Remix. Unfortunately, its full/retail version is not yet compatible with it. Furthermore, there are numerous graphical glitches. So yeah, consider this an early example of what RTX Remix can bring to the table.
Similarly, Manhunt has various graphical glitches and flickering shadows. Not only that, but the main light is moving with the camera in Manhunt by default. Thankfully, EiermannTelevision set a fallback fixed light which can now give us an idea about how the game may look with Path Tracing.
As said, consider these as early examples. My guess is that you’ll need the RTX Remix Creator Tool in order to fully implement Path Tracing in these two games.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Manhunt changes from nighttime to daytime? what a POS
it calculates the lighting in real time this is why.
Looks like pumped up bloom with high scatter value.
I have to wonder if there’s any legitimate hype or interest for this in that context
For those wondering why, it’s because RTX Remix uses DXVK to translate the DX9 API calls to Vulkan.
However, currently only the fixed-function portion of DX9 works with RTX Remix, not any game which uses shaders.
But an independent developer has already created a seperate project called D8VK, which translates the DX8 API to Vulkan.
Should nVidia one day add D8VK to RTX Remix, then the retail version of S.T.A.L.K.E.R. could be used aswell, because it does contain a DX8 renderer.
I’ve heard this shader compatibility thing repeated a number of times, however I’ve never seen anyone from NVIDIA comment on it. Where does this information come from? RTX-Remix literally has a setting in the config file for what shader version the game supports (it defaults to 1.4, which I assume means Pixel Shader 1.4).
From what I understand, most games used shaders even in the D3D9 days. Not supporting shaders means most games simply won’t work with RTX-Remix.
You’re right, just saying the word shaders alone is not specific enough.
So to be clear, RTX Remix currently doesn’t work with any game using Pixel Shaders 2.0+.
Also, nVidia already supports DX8 games through another translation layer:
i have issues getting dxvk to work on new vegas, huge memory leaks.
Since Fallout: New Vegas works flawlessly even on my Steam Deck, I’m assuming the problem on Windows is the fact that this game is 32-bit only, therefore you are running into out-of-memory crashes.
Please try the so-called “4GB Patch” from NTCore, which will enable the LAA flag (Large Address Aware) on the game’s .exe file.
Bethesda’s games all have memory allocation issues that cause problems. Most of them have a mod that can replace the default memory allocator with Intel’s TBB memory allocator which can dramatically help with the memory issues and performance, however I can’t find one for Fallout New Vegas at the moment (which is weird since I thought one existed for it). That being said, apparently ENB can change the memory allocator the game uses, but you’ll have to manually edit the ENB configuration file to do it.
There’s a post on Steam Discussions at the following link talking about game crashes and the ENB config file:
https://steamcommunity.com/app/22380/discussions/0/3160848559771302984/#c3160848559771462406
Just search through the contents of the config file for “TBB” and you’ll find it. “iHeapAlgorithm = 4” should set it to use TBBMalloc which is Intel’s TBB memory allocator.
Note that some games may become unstable if you change their memory allocator. It’s possible that such a mod does not exist for Fallout New Vegas because it causes the game to crash.
What a revolution. Ray Tracing truly is the future.
Stalker ue5 port has released today. Here is developer log https://www.youtube.com/watch?v=4BgjRTaBziI
It’s been out for a while -> https://www.dsogaming.com/news/stalker-shadow-of-chernobyl-in-unreal-engine-5-test-build-available-for-download/
Edit: I know it’s a new test build, but there is no point posting an article for it (unless the project reaches its “full release version” ).
It’s worth for posting, he has released project files for unreal engine 5 editor and now anyone who know UE5 well can modify game
RE4 rtx and its better than the remake, crowbat made a video showing this.
RE4 ran at 30 fps…
impressive af. AMD fang@ys must be seething
Nvidia got kick a$s engineers thats for sure. I’m sure AMD got great engineers too, but Nvidia so far has had the better ideas in the last few years. AMD hasnt had a good idea in years aside from chiplets in their GPU lineup.
All the ray tracing and 4k textures in the world won’t cover up those ugly assed low poly meshes ……
The epic thing about rtx remix
Is that you can replace models
The tools still didnt release tho
It makes zero difference. Now if he took stalker with mods to make it look better THEN add rtx, maybe it could be better… but i dont think rtx remix supports mods for now.
Oh another white supremacist conservative being triggered on the internet. I bet you love Musk and Trump
looks ok with Stalker looks wrong on Manhunt the setting is at night and yet everything is lit up it also heavily removes the shadows that you should be able to hide in to or at least they are still there but that everything being lit up like that ruins the hiding experience.