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Here are 7 minutes of gameplay footage from the E3 2018 build of Shadow of the Tomb Raider

Square Enix has released a new video, showing 7 minutes of gameplay footage from the E3 2018 build of Shadow of the Tomb Raider. In this video, game director Daniel Chayer-Bisson introduces an all-new gameplay clip that highlights how Lara will become one with the jungle to survive and stop a Maya apocalypse.

Outgunned and outnumbered – Lara must use everything she’s learned from the brutal environment against Trinity. Shadow of the Tomb Raider promises to feature the best action scenes of the whole trilogy, as well as weapons that will be focused on stealth, and will be available on September 14th.

The game will last around 13-15 hours (without the side missions) and the hunting and the equipment will be more important this time around. The main tombs will be very important, will be “more classic,” and will be deadlier than before. Players will be able to swim and dive, and will be also able to use their rope to go up and down walls, run through them, and perform longer jumps.

Enjoy!

Shadow of the Tomb Raider: One with the Jungle Gameplay Reveal [ESRB]

9 thoughts on “Here are 7 minutes of gameplay footage from the E3 2018 build of Shadow of the Tomb Raider”

  1. This is just sad. Tomb Raider was all about platforming and yet in this BS reboot game we see 99% of shooting and sneaking. This is more like Assassin’s creed than tomb raider.

    1. With all the Souls clones coming out you’d figure western devs would lose the fear of developing methodical and difficult games, but no, everything must be scripted, “cinematic” and play itself.

      I would kill to have a Tomb Raider game with these production values, but designed as a realistic, slow-paced, unforgiving exploration platformer with minimal combat, no human enemies and where each level is a giant puzzle that you have to gradually unlock a la Spencer Estate.

      1. The fact a “spiritual successor” with minimalist graphics for tomb raider hasnt come out yet is weird to me.

    2. This is what i was gonna post

      “we got underwater and big tombs and traps now like the old games, here is some assassin cred stealth in the jungle because that worked so well in the last two games”

    3. Yeah, I’m bummed out too. There is a deliberate focus being put into combat and little else.
      You either make everything about shooting or you don’t make money these days, it seems.

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