Square Enix has released a new video, showing 7 minutes of gameplay footage from the E3 2018 build of Shadow of the Tomb Raider. In this video, game director Daniel Chayer-Bisson introduces an all-new gameplay clip that highlights how Lara will become one with the jungle to survive and stop a Maya apocalypse.
Outgunned and outnumbered – Lara must use everything she’s learned from the brutal environment against Trinity. Shadow of the Tomb Raider promises to feature the best action scenes of the whole trilogy, as well as weapons that will be focused on stealth, and will be available on September 14th.
The game will last around 13-15 hours (without the side missions) and the hunting and the equipment will be more important this time around. The main tombs will be very important, will be “more classic,” and will be deadlier than before. Players will be able to swim and dive, and will be also able to use their rope to go up and down walls, run through them, and perform longer jumps.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Looks like more of the same generic soulless BS.
This is just sad. Tomb Raider was all about platforming and yet in this BS reboot game we see 99% of shooting and sneaking. This is more like Assassin’s creed than tomb raider.
With all the Souls clones coming out you’d figure western devs would lose the fear of developing methodical and difficult games, but no, everything must be scripted, “cinematic” and play itself.
I would kill to have a Tomb Raider game with these production values, but designed as a realistic, slow-paced, unforgiving exploration platformer with minimal combat, no human enemies and where each level is a giant puzzle that you have to gradually unlock a la Spencer Estate.
The fact a “spiritual successor” with minimalist graphics for tomb raider hasnt come out yet is weird to me.
Indeed! I miss the old temples, the feeling of exploring lost cities with cool puzzles…
This is what i was gonna post
“we got underwater and big tombs and traps now like the old games, here is some assassin cred stealth in the jungle because that worked so well in the last two games”
Yeah, I’m bummed out too. There is a deliberate focus being put into combat and little else.
You either make everything about shooting or you don’t make money these days, it seems.
all praise sarkeesian seems they further reduce her bust. make her a man already 😀
So far, nothing much from Nvidia lol.