Here are 10 minutes of gameplay footage from SPIDERS’ upcoming action RPG, Greedfall

IGN has shared a video, showing 10 minutes of gameplay footage from the E3 2019 build of SPIDERS’ upcoming action RPG, Greedfall. From the looks of it, Greedfall is an evolution of SPIDERS’ previous action RPGs so those that have played them will feel right at home.

In Greedfall, players can progress and succeed in quests through a multitude of paths. Whether utilizing combat, diplomacy or deception, the way players reach their objectives depends on their choices and how they choose to develop their character.

The island of GreedFall is said to be a living, ever-evolving world. Your actions, from seemingly trivial choices to the most important political decisions, will influence its course and, ultimately, shape your story.

Here are the game’s key features:

  • Engage in a core roleplaying experience – achieve quests and complete objectives in a multitude of different ways – through combat, diplomacy, deception, or stealth.
  • Complete freedom in character progression – play as a male or female, customize your appearance, and freely choose your abilities, spells and skills.
  • Delve into a mysterious world of magic – begin a grand journey and uncover ancient secrets protected by supernatural beings, manifestations of the island’s earthly magic.

Greedfall is currently planned for a September 2019 release.

Enjoy!

10 Minutes of New Greedfall Gameplay - IGN Live | E3 2019

14 thoughts on “Here are 10 minutes of gameplay footage from SPIDERS’ upcoming action RPG, Greedfall”

  1. i like spiders they made different stuff while most devs are stuck remaking the same game with a different number next to it.

  2. who gets excited for games made by these clowns? they hype their games exactly the same way each time and they’re sh*t every time. dumb nerds will never learn.

  3. “IGN has shared a video”

    Too realistic. Too much water. Triggered ‘journalists’ crying. Must be censored.

  4. Modern graphics + quick, PS1-era animations look weird together. I’m gonna blame Japanese for this trend.

      1. Compared to those 2-frame, PS1-era fighting animations they are hella modern. So they look out of place.
        My comment was about this odd clash of bad animations and better visuals, which is a fad I don’t like. Nowadays, many developers get lazy with animations and call it a day. The success of Dark Souls gave them a perfect excuse (we’re making the Dark Souls of flipping pancakes, so our crappy obsolete animations are intentional).

    1. Modern compared to those fighting animations reminiscent of games from 2000. Therefore, they look out of place.
      My comment was about this odd clash of bad animations and better visuals, which is a fad I don’t like.
      Nowadays, many developers get lazy with animations and call it a day. The success of Dark Souls gave them a perfect excuse (we’re making the Dark Souls of flipping pancakes, so our crappy obsolete animations are intentional).

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