GDC 2016 – New Video Showcases NVIDIA’s PhysX GPU Rigid Body Simulation

PhysXInfo has shared a video, showing a real-time demonstration of NVIDIA’s new hybrid CPU/GPU rigid body solver, based on the experimental branch of PhysX SDK 3.4. As stated, GPU acceleration (as showcased in the video) can provide a significant performance boost in heavy scenes, and also has same behavior and features as the CPU execution.

As PhysXInfo claimed:

“PhysX GRB is the new GPU accelerated Rigid Body simulation pipeline. It is based on heavily modified branch of PhysX SDK 3.4, but has all the features of the standard SDK and almost identical API. PhysX GRB is currently utilizing CUDA and requires NVIDIA card for GPU acceleration.”

Yes yes, another NVIDIA exclusive feature. Still, it does look impressive, so enjoy the video!

PhysX GPU Rigid Body simulation

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email