Shadow Warrior 3 screenshots feature

First official gameplay trailer released for Shadow Warrior 3

Devolver and Flying Wild Hog have released the first official gameplay trailer for Shadow Warrior 3. This gameplay trailer showcases some of the game’s new gameplay mechanics, like the wall-running and the grappling hook.

Shadow Warrior 3 promises to launch the offbeat first-person shooter series to the next level. The game will also have a seamless blend of fast-paced gunplay, razor-sharp melee combat, and a spectacular free-running movement system.

In Shadow Warrior 3, players can conduct a symphony of death with each encounter by mixing overwhelming firepower with devastatingly precise katana strikes as they dash in and around the demonic hordes.

Players will be able to execute spectacular finishing moves to claim a piece of their conquered foe. Players can also unleash its powers back on the horde in a burst of unstoppable fury and powerful magic.

It’s also worth noting that each environment will have hazardous structures and devices. Thus, players can activate them to add another layer of creative choice to the offensive strategy.

Shadow Warrior 3 will release on the PC in 2021!

Shadow Warrior 3 - 'Way to Motoko' Gameplay Trailer

32 thoughts on “First official gameplay trailer released for Shadow Warrior 3”

      1. They didn’t, that is false and it is using the latest version of the Road Hog Engine : https://en.wikipedia.org/wiki/Flying_Wild_Hog#Road_Hog_Engine

        Dude I am mega hyped right now, Shadow Warrior 3 looks insane and it’s going to be a day 1 for Me! Also I 100% agree that their engine is really well optimized and owns, too bad more are not like theirs.

        [ Edit ] I guess they did switch to UE4 according to IGN article, all well I am sure it will be fine.

        1. The wiki is incorrect. Atleast cross reference it.

          Using Unreal Engine 4 helps too. The team switched to it after the previous two games ran on an in-house rendering engine. “It’s a change for us,” Kowalewski said, “But it’s a change for the better. Working with Unreal speeds up the development process. The engine is very user friendly. We are achieving the same goals in less time.” For players, you’ll instantly notice how pretty Shadow Warrior 3 is, from lighting to textures to the amount of on-screen gore flying around at once without performance suffering.

          https://www.ign.com/articles/shadow-warrior-3-first-look-preview-blending-doom-duke-nukem-and-a-samurai-sword

          1. Yeah. Now if only Croteam learned their lesson. But I guess they are too old to learn anything new at this point.

          2. https://www.ign.com/articles/shadow-warrior-3-first-look-preview-blending-doom-duke-nukem-and-a-samurai-sword

        2. Yeah i’m not too happy about the switch for the simple fact that i’m sick of Epics schitt and i want nothing to do with them. Yes it’s the oldest most optimized engine in the world but i like the fact that A small studio like flying hog was using something they created from the ground up. I know it will be fine because Unreal is a great engine and in the hands of veterans it’s a beats but, my mouth has tun bitter when it come to anything to do with Epic Games.

      1. Yeah, but…i think the parkour is there to fill the segments between arenas (it looks like an arena combat focus in the trailer, i hope im wrong) in the same way Eternal did the awful wall crawling.

      1. I guess you didnt play the original Shadow Warrior, since it was a Duke Nukem clone, not much focus on movement beyond jumping and running fast.
        Wall running is not exclusive to Mirror’s Edge, Titanfall 2 would be a better example like it was mentioned below or even Syndicate..since those games focus in combat with guns, unlike Mirror’s since is more focus in hand to hand or not combat at all (if you are good).
        I guess you are talking out of your as*

  1. wallrunning, flying fortesses, asian architecture, weird weapons, serious sam 2 enemies, glory kills, traps, grappling hook. Please dont be a looter shooter with bulletspongy enemies and you got my money.

  2. mine was jaw drop and “YES FINALLY SOMETHING INTERESTING, FAITH IN THIS INDUSTRY RESTORED AGAIN”

  3. Haven’t really been a fan of the art design since the second game, everything looks overdesigned and derivative.
    At least the game won’t be a loot and shooter crapfest.

  4. The melee finishers get me a bit concerned, hopefully it’s used sparingly and not every 5 seconds like in Doom Eternal.

  5. I see a glimpses of a few of my favorite games – Titanfall 2, bullet storm, doom and painkiller…and I am hungry for more gameplay reveal.

  6. OMG, this looks insane! This is going to be a day one for Me, feels good Man.

    Yup that is Next Gen for sure. Damn with this, Cyberpunk 2077 and Dying Light 2 I am going to be set for a very long time, Poland has skillz m/ respect m/

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